Brought back deleted Skyrim smithing perks, added them to Player's defaults; moved scripted perks and the waiting spell to Player's attributes as well
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Smithing Perks.esp
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BIN
Smithing Perks.esp
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@ -1,5 +1,5 @@
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes}
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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Float Property CURRENT_PATCH_VERSION = 2.10 AutoReadOnly
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@ -10,6 +10,10 @@ Float Property CURRENT_PATCH_VERSION = 2.10 AutoReadOnly
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Event OnInit()
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If self != (PlayerREF as ObjectReference)
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return
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EndIf
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; needs the IsInMenuMode() check to prevent stuck messages when FS is not loaded
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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@ -17,37 +21,26 @@ Event OnInit()
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_00E_Func_CheckDependencies.CheckDependencies()
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If self == (PlayerREF as ObjectReference)
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If fPatchVersion == 0.00
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fPatchVersion = CURRENT_PATCH_VERSION
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EndIf
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GoToState("RealPlayer")
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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EnableDisableKillmove()
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; Added in 1.5.8.0
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; adds the new Balancing perks for alchemy potions to the player, this is needed because of the changes with the Lycanthropy
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PlayerREF.AddPerk(_00E_FS_Alchemy_BalancingPerk)
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PlayerREF.AddPerk(_00E_FS_Alchemy_BalancingPerk_RestorePotions)
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; Disables regular waiting by adding the no-wait ability
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PlayerREF.AddSpell(_00E_AbBlockWaiting, False)
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; starts all quests that are in the formlist
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Int iIndex = QuestsToStart.GetSize()
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While iIndex
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iIndex -= 1
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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kQuest.Start()
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endwhile
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If fPatchVersion == 0.00
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fPatchVersion = CURRENT_PATCH_VERSION
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EndIf
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GoToState("RealPlayer")
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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EnableDisableKillmove()
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; Added in 1.5.8.0
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; starts all quests that are in the formlist
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Int iIndex = QuestsToStart.GetSize()
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While iIndex
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iIndex -= 1
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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kQuest.Start()
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endwhile
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EndEvent
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Event OnPlayerLoadGame()
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@ -329,15 +322,12 @@ Function Maintenance()
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endif
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if fPatchVersion < CURRENT_PATCH_VERSION
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; only do this once when update 2.0.6 (SE) is applied
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If fPatchVersion < 2.06
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UpdateMQ12b_206()
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EndIf
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; only do this once when update 2.0.8 (SE) is applied
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If fPatchVersion < 2.08
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Update_208()
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EndIf
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; only do this once when update 2.0.10 (SE) is applied
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If fPatchVersion < 2.10
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Update_210()
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EndIf
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@ -376,23 +366,12 @@ EndFunction
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;=====================================================================================
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float fPatchVersion
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bool bdoOnce = false
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bool bFSWasNotLoadedBefore = false
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_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
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Perk Property _00E_FS_Alchemy_BalancingPerk Auto
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Perk Property _00E_FS_Alchemy_BalancingPerk_RestorePotions Auto
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Spell Property _00E_AbBlockWaiting Auto
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Actor Property PlayerREF Auto
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FormList Property QuestsToStart Auto
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FormList Property FSQuestsToStartFailsafePatch1560 Auto
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Message Property _00E_Game_OldSaves_01 Auto
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Message Property _00E_Game_OldSaves_02 Auto
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Message Property _00E_Game_ForgottenStoriesNotLoaded Auto
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GlobalVariable Property KillMove Auto
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