diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index 54341cef..1b42dfa8 100644 Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ diff --git a/scripts/_00e_fs_dreameatersc.pex b/scripts/_00e_fs_dreameatersc.pex index 03ea5ffd..4c757a48 100644 Binary files a/scripts/_00e_fs_dreameatersc.pex and b/scripts/_00e_fs_dreameatersc.pex differ diff --git a/source/scripts/_00e_fs_dreameatersc.psc b/source/scripts/_00e_fs_dreameatersc.psc index c8e4e7a8..00a14676 100644 --- a/source/scripts/_00e_fs_dreameatersc.psc +++ b/source/scripts/_00e_fs_dreameatersc.psc @@ -26,20 +26,7 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster) If fBonusDamage < fMagnitude fBonusDamage = fMagnitude EndIf - - ; Sneak bonus - If IsExtraDamageApplicable(akTarget, akCaster) - Float fStealthModifier = Game.GetGameSettingFloat("fCombatSneakBowMult") - If akCaster.HasPerk(_00E_Class_Infiltrator_P03_B_HeartShot) - fStealthModifier = fStealthModifier * _00E_Class_Infiltrator_P03_B_HeartShot.GetNthEntryValue(0, 0) - EndIf - If akCaster == PlayerREF - _00E_FS_FakeStealthMsg.Show(fStealthModifier) - UISneakAttackM.Play(akCaster) - EndIf - fBonusDamage = fBonusDamage * fStealthModifier - EndIf - + ; Target's magic resistance Float fMagicResist = akTarget.GetActorValue("MagicResist") If fMagicResist > 0 @@ -54,22 +41,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster) EndIf EndEvent -Bool Function IsExtraDamageApplicable(Actor akTarget, Actor akCaster) - If akTarget.HasMagicEffect(_00E_FS_PsychosisWeaknessVisualME) - Return True - EndIf - - If akCaster.IsDetectedBy(akTarget) == False - akTarget.GetCombatState() - If akTarget.GetCombatState() != 1 - Return True - EndIf - EndIf - - Return False -EndFunction - - ;===================================================================================== ; PROPERTIES ;===================================================================================== @@ -79,13 +50,7 @@ String Property sActorValue = "FavorActive" Auto Actor Property PlayerREF Auto -Perk Property _00E_Class_Infiltrator_P03_B_HeartShot Auto ; 2.5 - MagicEffect Property _00E_FS_PsychosisWeaknessVisualME Auto -Message Property _00E_FS_FakeStealthMsg Auto - -Sound Property UISneakAttackM Auto - Spell Property _00E_FS_PsychosisWeaknessSP Auto Spell Property _00E_FS_PsychosisWeaknessSP_NoSlow Auto