From b1e0dac27abfef20505129c69192b72a8742cf29 Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Sun, 11 Feb 2024 07:09:42 +0100 Subject: [PATCH] Removed sneak attack bonus from Dreameater, because a) the perk specifically targets bow attacks, b) this bonus is not used anywhere else, c) to make it consistent, it is better to use an engine level solution, see the Magic Sneak Attacks mod by po3. --- Enderal - Forgotten Stories.esm | Bin 10512293 -> 10511963 bytes scripts/_00e_fs_dreameatersc.pex | Bin 2875 -> 1850 bytes source/scripts/_00e_fs_dreameatersc.psc | 37 +----------------------- 3 files changed, 1 insertion(+), 36 deletions(-) diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index 54341cef4eed3b9b10b37051c170a1d02e42bc0c..1b42dfa876d76c5f3f7cf597ce953012ba597864 100644 GIT binary patch delta 805 zcma*g%`?<-0LO9rtF^nom4}k0TCtL{i}H{XDi2{jgi23{RGy<+J;=i@KUSf3Tl!k% z;o@c(GiG+iwW}GXV@@u0=+eQt={^1dJ~OZ5dp-*r4)xZ$Lv2@7iliJ+4k~KJe^t}B zBu)1F>`R*O+xnl9-|qDPR33-b;Q3o1iw>7IRQlm3HqEk801`_e`8zL5~0&LLh<= zj1U~g5rpC>!eBr+B5(}HaRNp};v}LF4HIH;3b8niIGn**#KQ~=5|D@_oWpq}BL%5Q z!v&<{A}%2VmywAqWaA31;u><0i#+7xItoyTB3Mz35|pA0H&BiWRN^LX;Wnyp2X}D~ z_wfMLs6j0rq7LMF0Q* delta 1057 zcmc)ENlz1T7=ZDa*3zNax?xomm8u}rrC3+$!Xl+0Rk6ig#}O;lB2^f7#a2h_3azMr zQ9&E@}DrJ!wf8vSBjJ#tg$^6nwGv zjhcQXvWZdaw~4}lS^7UkV!}J*9Q@N{7xA=GY^s$-h09hdD`KowafRoNP* zsX@@-O6A-(6k#Upa9|c@V-DtG9*Qv^PAtGeEJ6tuV+l&J6w9z2W%&1F1y*7e%29#U zs6-XqScA1#hxPEF8XMrnMr^`nY{6D+Lk)b`jvd&EU8qGJ>d}DRXoMe42%s4)*n?IC zu^0QWA8j~*5W;B3K^($i9Klf>!*QIzNvJpl4X4q8Gl<|UIuXS=oJR~@xPWfNaS@l$ zgI?&kj4QZ`Yq*XZxQSc1jXvB#0!iG(Js7x;2T0)|9^o;b;3=M=9|K4ugXb8;3%tZD X2)xD+-rz0XVHhKLpUt^H4AlGulVq(# diff --git a/scripts/_00e_fs_dreameatersc.pex b/scripts/_00e_fs_dreameatersc.pex index 03ea5ffdcd2e56e88aefecdfb3f6482299ac4c3f..4c757a48d741a9fc15e6b7967789da8ca6e54521 100644 GIT binary patch literal 1850 zcmaJ=$#UC95Pbj_Q6#lcW-ME>EofIZMc$$qxj3>&TL;@JGbJBcV_-;51kI>01F8IX zIr<+`l@G}&Jp+PbDv8hqvZr4!ue%3-ef<5;k`E8`@GtQ>?)482I{j|1f1Gl5!I|M{ z@74aLj!^H!vC2}NB?0Dnq3>S{8Q^EMDUSCCx*t#CCfX$GeOEtmP$$xdo-pqE#~>B9IJ0QOUwxKZpJDy2dp zdj+#3bte|902^2!S#)v-chDwT#{IFZU~%Dpjwa@;;$z-bbjDTzE>UgwwDDE0RB)F9T*euST_%U|VF~vrY0F3ffSF%;ZvH`Jg5EjRy;hQ)*t46me3>0y+&^p0kyY5&?d3iqIa9#9c!z52t2g! z(x07ZdD+9RhesYZ?a}kloFkZyZFeSk&%w?cMObMC6Z~t3Z&-Jq!YMk>xmM)#@lBQV zJZ;Tso8^};0jjh`$3;hpvB(9U>l^?zAfd1kt}4{=~wS}u>> zRj`{WQNR-qPd&KNSvn60C+o8*E3N%M_Uq$0e#9Z|v~u6WPaa-)cS0dlZy)DsOaK4? literal 2875 zcmah}*;?C16#iw)W-%DEgf(qUnn0Q+lqC=lNdbdRXbYinLN5IYdyG|t#3zkId7i#V z@7ky6ZQr3+{bwW@CutHLmNRp<|7`Q`+duwJr(l4e`1AK!Ox6|`%e6|iwigKdLfBFS z)!l{5u#Wz6qv5xMu`%LUyUb;@*K6M4MEvL~C9&&ZxYdF&JJ=?{w zU6;-~K~<+Nv{y{rfG?iC+zbbDee0CVeOqAAQSp+uYq~XN|HYg zuj?&8bi%h(^+Xt+IAPm%56fCV*BxuvvcjFZ^n(-IZ3`{WR%PILXUJ9TcYZ)2;i12I zXrFnGY&Qfl71y^VW2_Kjx6J{MIfY*)4p!!s@IxnTb61BNW?*tM@k@Ty#iz_Idv zfH_^YFG9oJPga-7MsP6m86D)`?;U18shqS6xvt)zuLB?BiRt?Z!#wgmfnNLkwH=%Z zskmJ`sLL95{Ezsmhw#uFiuJvlc zbI-c6IapG)$e;{uMzPqdBhC(UP+ueUUZs&KTaTIJMdH(QLMKE z7M8J<*W}T?g$y4`11a?gD<+*VCMfD7^=ncxs;**)RM0evQH+r$Fcs4@rZGdhLn@MH zNq1wqhkLk>IZY3s=n?6$rUfLlgcZ^g##z;HvS28Sv`P9w(-yX4+JT}n!T0d7H;9m* z`H#k|Sc6;+1BwL(k&hS!pI-{Y7-0tb8^f)L8D}>7n@nz|n3Miya64jp@fEdnupW%# zYih=aN#@--jIjU%i6qBLY{V+S)V(sXi|BBP3KvTjQW^mN9E98u?qf%zMqxgqlW$skegqt2@Kv!sE1aHRgS0WC86HNQ;D zWu}JX9+OKm)$*r5)+nh%O z8{`Wb61fhlbR-$+#GpN!s6#Ub+cBRY8DZ=943z0dCy+vg#+y76#lCKf6=yb18_j1Z zdSR$!v`tFMqpgo{D(l!ugn&s|+SN?Aivt4;{!Cf-F(h9L*7M7M@&=yM88Q55AQw9@ zcp1ftAg~&nad|pL=M8-5HF+>gf2m>L>iF%nKnXsK@pD%* zQ#fRUh%?#%U47zI8=!eLJ4aeSsqolGH 0 @@ -54,22 +41,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster) EndIf EndEvent -Bool Function IsExtraDamageApplicable(Actor akTarget, Actor akCaster) - If akTarget.HasMagicEffect(_00E_FS_PsychosisWeaknessVisualME) - Return True - EndIf - - If akCaster.IsDetectedBy(akTarget) == False - akTarget.GetCombatState() - If akTarget.GetCombatState() != 1 - Return True - EndIf - EndIf - - Return False -EndFunction - - ;===================================================================================== ; PROPERTIES ;===================================================================================== @@ -79,13 +50,7 @@ String Property sActorValue = "FavorActive" Auto Actor Property PlayerREF Auto -Perk Property _00E_Class_Infiltrator_P03_B_HeartShot Auto ; 2.5 - MagicEffect Property _00E_FS_PsychosisWeaknessVisualME Auto -Message Property _00E_FS_FakeStealthMsg Auto - -Sound Property UISneakAttackM Auto - Spell Property _00E_FS_PsychosisWeaknessSP Auto Spell Property _00E_FS_PsychosisWeaknessSP_NoSlow Auto