Fixed inability to dismantle items after buying a house

This commit is contained in:
Eddoursul 2024-02-08 18:43:45 +01:00
parent 5bb922c425
commit b3058adf18
3 changed files with 2 additions and 0 deletions

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@ -45,6 +45,7 @@ Gameplay changes:
- Fixed visibility of the picnic quest marker in Cuthbert's Legacy. - Fixed visibility of the picnic quest marker in Cuthbert's Legacy.
- Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire). - Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire).
- Patched a source of infinite money, appearing during Every Day Like the Last, Part VI. - Patched a source of infinite money, appearing during Every Day Like the Last, Part VI.
- Fixed inability to dismantle items after buying a house.
- Player no longer can leave the first conversation with Jespar. - Player no longer can leave the first conversation with Jespar.
- Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II. - Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II.
- Added missing critical damage chance to 13 items, more consistent sound detection parameters. - Added missing critical damage chance to 13 items, more consistent sound detection parameters.

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@ -292,6 +292,7 @@ EndEvent
Event OnBeginState() Event OnBeginState()
ExitPlacementMode() ExitPlacementMode()
bDisableNormalActivation = False
EndEvent EndEvent
Function playerItemDropped(_00E_Playerhousing_FurnitureItem akItemReference) Function playerItemDropped(_00E_Playerhousing_FurnitureItem akItemReference)