diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm
index bddf3f15..77e45739 100644
Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ
diff --git a/Enderal - Forgotten Stories.esm.xml b/Enderal - Forgotten Stories.esm.xml
index e4b5d8ce..6b2c5020 100644
--- a/Enderal - Forgotten Stories.esm.xml
+++ b/Enderal - Forgotten Stories.esm.xml
@@ -139738,9 +139738,6 @@
-
-
-
diff --git a/Skyrim.esm b/Skyrim.esm
index 7d6bad45..1de6e4c3 100644
Binary files a/Skyrim.esm and b/Skyrim.esm differ
diff --git a/VersionUpdateQuest.esp b/VersionUpdateQuest.esp
deleted file mode 100644
index ade2c7f6..00000000
Binary files a/VersionUpdateQuest.esp and /dev/null differ
diff --git a/scripts/_00e_playersetupscript.pex b/scripts/_00e_playersetupscript.pex
index 56f2f706..6cdc7d91 100644
Binary files a/scripts/_00e_playersetupscript.pex and b/scripts/_00e_playersetupscript.pex differ
diff --git a/source/scripts/_00e_playersetupscript.psc b/source/scripts/_00e_playersetupscript.psc
index 3f6af292..e832cd0d 100644
--- a/source/scripts/_00e_playersetupscript.psc
+++ b/source/scripts/_00e_playersetupscript.psc
@@ -1,8 +1,6 @@
Scriptname _00E_PlayerSetUpScript extends ObjectReference
{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
-Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly
-
int function _GetScriptVersion() Global
return 1
endFunction
@@ -26,10 +24,6 @@ Event OnInit()
_00E_Func_CheckSKSE.Run()
_00E_Func_CheckEnderalDLL.Run()
-
- If fPatchVersion == 0.00
- fPatchVersion = CURRENT_PATCH_VERSION
- EndIf
GoToState("RealPlayer")
PlayerREF.SetActorValue("speedMult", 95)
@@ -147,11 +141,6 @@ endfunction
Function Maintenance()
- if fPatchVersion < CURRENT_PATCH_VERSION
- ;
- fPatchVersion = CURRENT_PATCH_VERSION
- endif
-
; changes to the actor value healrate will not persist in consecutive saves
; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
@@ -184,8 +173,6 @@ EndFunction
; PROPERTIES
;=====================================================================================
-float fPatchVersion
-
_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
Actor Property PlayerREF Auto
@@ -196,5 +183,3 @@ GlobalVariable Property KillMove Auto
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
-
-_00E_QuestFunctions Property Levelsystem Auto