diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index bddf3f15..77e45739 100644 Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ diff --git a/Enderal - Forgotten Stories.esm.xml b/Enderal - Forgotten Stories.esm.xml index e4b5d8ce..6b2c5020 100644 --- a/Enderal - Forgotten Stories.esm.xml +++ b/Enderal - Forgotten Stories.esm.xml @@ -139738,9 +139738,6 @@ - - - diff --git a/Skyrim.esm b/Skyrim.esm index 7d6bad45..1de6e4c3 100644 Binary files a/Skyrim.esm and b/Skyrim.esm differ diff --git a/VersionUpdateQuest.esp b/VersionUpdateQuest.esp deleted file mode 100644 index ade2c7f6..00000000 Binary files a/VersionUpdateQuest.esp and /dev/null differ diff --git a/scripts/_00e_playersetupscript.pex b/scripts/_00e_playersetupscript.pex index 56f2f706..6cdc7d91 100644 Binary files a/scripts/_00e_playersetupscript.pex and b/scripts/_00e_playersetupscript.pex differ diff --git a/source/scripts/_00e_playersetupscript.psc b/source/scripts/_00e_playersetupscript.psc index 3f6af292..e832cd0d 100644 --- a/source/scripts/_00e_playersetupscript.psc +++ b/source/scripts/_00e_playersetupscript.psc @@ -1,8 +1,6 @@ Scriptname _00E_PlayerSetUpScript extends ObjectReference {Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.} -Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly - int function _GetScriptVersion() Global return 1 endFunction @@ -26,10 +24,6 @@ Event OnInit() _00E_Func_CheckSKSE.Run() _00E_Func_CheckEnderalDLL.Run() - - If fPatchVersion == 0.00 - fPatchVersion = CURRENT_PATCH_VERSION - EndIf GoToState("RealPlayer") PlayerREF.SetActorValue("speedMult", 95) @@ -147,11 +141,6 @@ endfunction Function Maintenance() - if fPatchVersion < CURRENT_PATCH_VERSION - ; - fPatchVersion = CURRENT_PATCH_VERSION - endif - ; changes to the actor value healrate will not persist in consecutive saves ; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7 ; this is called before active magic effects of potions or spells are applied to the player which could also alter the value @@ -184,8 +173,6 @@ EndFunction ; PROPERTIES ;===================================================================================== -float fPatchVersion - _00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto Actor Property PlayerREF Auto @@ -196,5 +183,3 @@ GlobalVariable Property KillMove Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto - -_00E_QuestFunctions Property Levelsystem Auto