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Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod

development
Eddoursul 2 years ago
parent e2987edcff
commit b4622c6f98
  1. BIN
      Enderal - Forgotten Stories.esm
  2. 21
      Enderal - Forgotten Stories.esm.xml
  3. BIN
      Skyrim.esm
  4. BIN
      scripts/_00e_playersetupscript.pex
  5. 57
      source/scripts/_00e_playersetupscript.psc

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@ -2,10 +2,10 @@
<plugin version="0.7.4">
<TES4 flags="0x00000081" id="00000000" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
<HEDR>
<struct version="1.70000005" numRecords="42830" nextObjectID="00014cf3" />
<struct version="1.70000005" numRecords="42831" nextObjectID="00014cf3" />
</HEDR>
<CNAM>Niseam</CNAM>
<SNAM>Enderal: Forgotten Stories (Special Edition) 2.0.11</SNAM>
<SNAM>Enderal: Forgotten Stories (Special Edition) 2.0.12</SNAM>
<MAST>Skyrim.esm</MAST>
<DATA>0</DATA>
<MAST>Update.esm</MAST>
@ -140639,6 +140639,9 @@
<property name="Levelsystem" type="1" status="1">
<object formID="00010aa2" alias="65535" unused="0x0000" />
</property>
<property name="" type="1" status="1">
<object formID="000493b8" alias="65535" unused="0x0000" />
</property>
</script>
<script name="_00E_StanceLoadFailsafeSC" status="0">
<property name="_00E_Class_Vandal_P04_Talent_SkaraggianStance_02" type="1" status="1">
@ -854073,6 +854076,20 @@
<LNAM>0202e68e</LNAM>
<LNAM>0201e8fc</LNAM>
</FLST>
<FLST flags="0x00000000" id="000493b8" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
<EDID>PlayerPerks</EDID>
<LNAM>000cb40d</LNAM>
<LNAM>000cb40e</LNAM>
<LNAM>000cb40f</LNAM>
<LNAM>000cb410</LNAM>
<LNAM>000cb411</LNAM>
<LNAM>000cb412</LNAM>
<LNAM>000cb413</LNAM>
<LNAM>000cb414</LNAM>
<LNAM>00052190</LNAM>
<LNAM>0202f218</LNAM>
<LNAM>0202f219</LNAM>
</FLST>
<FLST flags="0x00000000" id="00082f6e" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
<EDID>TrapGasMagicDrawn</EDID>
<LNAM>00035d7f</LNAM>

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@ -1,7 +1,7 @@
Scriptname _00E_PlayerSetUpScript extends ObjectReference
{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
Float Property CURRENT_PATCH_VERSION = 2.11 AutoReadOnly
Float Property CURRENT_PATCH_VERSION = 2.12 AutoReadOnly
;=====================================================================================
@ -35,12 +35,16 @@ Event OnInit()
; starts all quests that are in the formlist
Int iIndex = QuestsToStart.GetSize()
While iIndex
While iIndex > 0
iIndex -= 1
Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
kQuest.Start()
endwhile
; Added in 2.0.12
AddPlayerPerks()
EndEvent
Event OnPlayerLoadGame()
@ -148,6 +152,33 @@ Function Update_210()
EndFunction
;=====================================================================================
; 2.0.12
;=====================================================================================
Function Update_212()
;
EndFunction
Function AddPlayerPerks()
if PlayerPerks == None
PlayerPerks = Game.GetForm(0x000493B8) as FormList
endif
Perk kPerk
int iIndex = PlayerPerks.GetSize()
While iIndex > 0
iIndex -= 1
kPerk = PlayerPerks.GetAt(iIndex) as Perk
if ! PlayerREF.HasPerk(kPerk)
PlayerREF.AddPerk(kPerk)
endif
endwhile
EndFunction
;=====================================================================================
; ALL UPDATES
;=====================================================================================
@ -177,7 +208,7 @@ Function FailsafeMQ05PrologueAliases()
; failsafe for issue 1536, fills empty aliases
If MQ05PrologueFunctions == None
MQ05PrologueFunctions = Game.GetFormFromFile(0x00033A5B, "Skyrim.esm") as _00E_MQ05Prologue_Functions
MQ05PrologueFunctions = Game.GetForm(0x00033A5B) as _00E_MQ05Prologue_Functions
EndIf
MQ05PrologueFunctions.FillEmptyAliasesFailsafe()
@ -331,6 +362,9 @@ Function Maintenance()
If fPatchVersion < 2.10
Update_210()
EndIf
If fPatchVersion < 2.12
Update_212()
EndIf
fPatchVersion = CURRENT_PATCH_VERSION
endif
@ -338,22 +372,24 @@ Function Maintenance()
; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
PlayerREF.SetActorValue("Healrate", 0)
; Workaround for broken physics on loading saves, made on a mount
If PlayerREF.IsOnMount()
PlayerREF.Dismount()
EndIf
EnableDisableKillmove()
ResetArmorWeightPerks()
AddPlayerPerks()
SetAutoSaveInterval()
FailsafeMQ05PrologueAliases()
RefreshMountNamesOnLoad()
; Workaround for broken physics on loading saves, made on a mount
If PlayerREF.IsOnMount()
PlayerREF.Dismount()
EndIf
; fixes properties that were accidentally set to NONE by the "More Affinities" mod
If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
FixMoreAffinitiesMod()
@ -372,6 +408,7 @@ _00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
Actor Property PlayerREF Auto
FormList Property QuestsToStart Auto
FormList Property PlayerPerks Auto
GlobalVariable Property KillMove Auto

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