Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod
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@ -2,10 +2,10 @@
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<plugin version="0.7.4">
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<plugin version="0.7.4">
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<TES4 flags="0x00000081" id="00000000" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
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<TES4 flags="0x00000081" id="00000000" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
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<HEDR>
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<HEDR>
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<struct version="1.70000005" numRecords="42830" nextObjectID="00014cf3" />
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<struct version="1.70000005" numRecords="42831" nextObjectID="00014cf3" />
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</HEDR>
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</HEDR>
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<CNAM>Niseam</CNAM>
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<CNAM>Niseam</CNAM>
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<SNAM>Enderal: Forgotten Stories (Special Edition) 2.0.11</SNAM>
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<SNAM>Enderal: Forgotten Stories (Special Edition) 2.0.12</SNAM>
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<MAST>Skyrim.esm</MAST>
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<MAST>Skyrim.esm</MAST>
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<DATA>0</DATA>
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<DATA>0</DATA>
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<MAST>Update.esm</MAST>
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<MAST>Update.esm</MAST>
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@ -140639,6 +140639,9 @@
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<property name="Levelsystem" type="1" status="1">
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<property name="Levelsystem" type="1" status="1">
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<object formID="00010aa2" alias="65535" unused="0x0000" />
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<object formID="00010aa2" alias="65535" unused="0x0000" />
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</property>
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</property>
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<property name="" type="1" status="1">
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<object formID="000493b8" alias="65535" unused="0x0000" />
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</property>
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</script>
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</script>
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<script name="_00E_StanceLoadFailsafeSC" status="0">
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<script name="_00E_StanceLoadFailsafeSC" status="0">
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<property name="_00E_Class_Vandal_P04_Talent_SkaraggianStance_02" type="1" status="1">
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<property name="_00E_Class_Vandal_P04_Talent_SkaraggianStance_02" type="1" status="1">
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@ -854073,6 +854076,20 @@
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<LNAM>0202e68e</LNAM>
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<LNAM>0202e68e</LNAM>
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<LNAM>0201e8fc</LNAM>
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<LNAM>0201e8fc</LNAM>
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</FLST>
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</FLST>
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<FLST flags="0x00000000" id="000493b8" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
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<EDID>PlayerPerks</EDID>
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<LNAM>000cb40d</LNAM>
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<LNAM>000cb40e</LNAM>
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<LNAM>000cb40f</LNAM>
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<LNAM>000cb410</LNAM>
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<LNAM>000cb411</LNAM>
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<LNAM>000cb412</LNAM>
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<LNAM>000cb413</LNAM>
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<LNAM>000cb414</LNAM>
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<LNAM>00052190</LNAM>
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<LNAM>0202f218</LNAM>
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<LNAM>0202f219</LNAM>
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</FLST>
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<FLST flags="0x00000000" id="00082f6e" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
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<FLST flags="0x00000000" id="00082f6e" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0000">
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<EDID>TrapGasMagicDrawn</EDID>
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<EDID>TrapGasMagicDrawn</EDID>
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<LNAM>00035d7f</LNAM>
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<LNAM>00035d7f</LNAM>
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BIN
Skyrim.esm
BIN
Skyrim.esm
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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Float Property CURRENT_PATCH_VERSION = 2.11 AutoReadOnly
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Float Property CURRENT_PATCH_VERSION = 2.12 AutoReadOnly
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;=====================================================================================
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;=====================================================================================
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@ -35,12 +35,16 @@ Event OnInit()
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; starts all quests that are in the formlist
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; starts all quests that are in the formlist
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Int iIndex = QuestsToStart.GetSize()
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Int iIndex = QuestsToStart.GetSize()
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While iIndex
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While iIndex > 0
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iIndex -= 1
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iIndex -= 1
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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Quest kQuest = QuestsToStart.GetAt(iIndex) as Quest
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kQuest.Start()
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kQuest.Start()
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endwhile
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endwhile
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; Added in 2.0.12
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AddPlayerPerks()
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EndEvent
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EndEvent
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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@ -148,6 +152,33 @@ Function Update_210()
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EndFunction
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EndFunction
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;=====================================================================================
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; 2.0.12
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;=====================================================================================
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Function Update_212()
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;
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EndFunction
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Function AddPlayerPerks()
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if PlayerPerks == None
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PlayerPerks = Game.GetForm(0x000493B8) as FormList
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endif
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Perk kPerk
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int iIndex = PlayerPerks.GetSize()
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While iIndex > 0
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iIndex -= 1
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kPerk = PlayerPerks.GetAt(iIndex) as Perk
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if ! PlayerREF.HasPerk(kPerk)
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PlayerREF.AddPerk(kPerk)
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endif
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endwhile
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EndFunction
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;=====================================================================================
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;=====================================================================================
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; ALL UPDATES
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; ALL UPDATES
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;=====================================================================================
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;=====================================================================================
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@ -177,7 +208,7 @@ Function FailsafeMQ05PrologueAliases()
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; failsafe for issue 1536, fills empty aliases
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; failsafe for issue 1536, fills empty aliases
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If MQ05PrologueFunctions == None
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If MQ05PrologueFunctions == None
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MQ05PrologueFunctions = Game.GetFormFromFile(0x00033A5B, "Skyrim.esm") as _00E_MQ05Prologue_Functions
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MQ05PrologueFunctions = Game.GetForm(0x00033A5B) as _00E_MQ05Prologue_Functions
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EndIf
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EndIf
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MQ05PrologueFunctions.FillEmptyAliasesFailsafe()
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MQ05PrologueFunctions.FillEmptyAliasesFailsafe()
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@ -331,6 +362,9 @@ Function Maintenance()
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If fPatchVersion < 2.10
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If fPatchVersion < 2.10
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Update_210()
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Update_210()
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EndIf
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EndIf
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If fPatchVersion < 2.12
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Update_212()
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EndIf
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fPatchVersion = CURRENT_PATCH_VERSION
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fPatchVersion = CURRENT_PATCH_VERSION
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endif
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endif
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@ -339,21 +373,23 @@ Function Maintenance()
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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PlayerREF.SetActorValue("Healrate", 0)
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PlayerREF.SetActorValue("Healrate", 0)
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EnableDisableKillmove()
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EnableDisableKillmove()
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ResetArmorWeightPerks()
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ResetArmorWeightPerks()
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AddPlayerPerks()
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SetAutoSaveInterval()
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SetAutoSaveInterval()
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FailsafeMQ05PrologueAliases()
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FailsafeMQ05PrologueAliases()
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RefreshMountNamesOnLoad()
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RefreshMountNamesOnLoad()
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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; fixes properties that were accidentally set to NONE by the "More Affinities" mod
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; fixes properties that were accidentally set to NONE by the "More Affinities" mod
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If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
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If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
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FixMoreAffinitiesMod()
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FixMoreAffinitiesMod()
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@ -372,6 +408,7 @@ _00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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FormList Property QuestsToStart Auto
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FormList Property QuestsToStart Auto
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FormList Property PlayerPerks Auto
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GlobalVariable Property KillMove Auto
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GlobalVariable Property KillMove Auto
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