Removed _00E_FS_IsForgottenStoriesActivated checks
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Skyrim.esm
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Skyrim.esm
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@ -10,9 +10,12 @@ EndEvent
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Event OnUpdate()
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if _00E_FS_IsForgottenStoriesActivated == None
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_00E_FS_IsForgottenStoriesActivated = Game.GetForm(0x4320E) as GlobalVariable
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endif
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if _00E_FS_IsForgottenStoriesActivated.GetValue() as Int != 1
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Utility.wait(0.1)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly.")
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EndIf
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@ -143,7 +143,6 @@ Message Property _00E_FastTravel_Ark_SelectionMenu_02 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_Restricted1 Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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ObjectReference Property _00E_FastTravel_Ark_Marker_CapitalCity_Entrance Auto
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ObjectReference Property _00E_FastTravel_Ark_Marker_CapitalCity_StrangerQuarter Auto
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@ -12,19 +12,13 @@ float fPlayerLockpicking
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bool bDone
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Message Property _00E_FS_LockpickingGoldBuffMSG Auto
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MiscObject Property Gold001 Auto
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Event OnOpen(ObjectReference akActionRef)
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If _00E_FS_IsForgottenStoriesActivated == None ; just in case, all properties in all doors and containers should be filled by now
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_00E_FS_IsForgottenStoriesActivated = Game.GetForm(0x0004320E) as GlobalVariable
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EndIf
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if !bDone && (Self.GetBaseObject().GetType() == 28) && _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1 ; check if it's a container otherwise the script tries to call this stuff on doors
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if !bDone && (Self.GetBaseObject().GetType() == 28) ; check if it's a container otherwise the script tries to call this stuff on doors
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bDone = True
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iCurrentGoldCount = Self.GetItemCount(Gold001)
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@ -59,17 +53,7 @@ EndFunction
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;=====================================================================================
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Event OnLoad()
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If _00E_FS_IsForgottenStoriesActivated == None ; just in case, all properties in all doors and containers should be filled by now
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_00E_FS_IsForgottenStoriesActivated = Game.GetForm(0x0004320E) as GlobalVariable
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Gold001 = Game.GetFormFromFile(0x0000000F, "Skyrim.esm") as MiscObject
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_00E_FS_LockpickingGoldBuffMSG = Game.GetFormFromFile(0x0001ED74, "Enderal - Forgotten Stories.esm") as Message
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_00E_sDoorLocked = Game.GetForm(0x00141570) as Message
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_00E_Game_UnlockNeedsSkill = Game.GetForm(0x00042AE0) as Message
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EndIf
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BlockActivation(True)
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EndEvent
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Int Property LOCK_LEVEL_NOVICE = 1 AutoReadOnly
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@ -2,7 +2,7 @@ Scriptname _00E_FS_NQR01_StartBoxSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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if !bDone && _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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if !bDone
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if FS_NQR01.GetStage() < 1
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@ -16,10 +16,4 @@ Event OnTriggerEnter(ObjectReference akActionRef)
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EndEvent
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bool bDone
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Actor Property PlayerREF Auto
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Quest Property FS_NQR01 Auto
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Quest Property FS_NQR01 Auto
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@ -8,7 +8,7 @@ Scriptname _00E_FS_SleightOfHand_HiddenSlotSC extends ObjectReference
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Event OnActivate(ObjectReference akActionRef)
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If _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1 && !Self.IsLocked() && akActionRef == PlayerREF
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If !Self.IsLocked() && akActionRef == PlayerREF
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If !bSetUp
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SetUpHiddenSlot()
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@ -254,7 +254,6 @@ Cell ContainerParentCell
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Actor Property PlayerREF Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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GlobalVariable Property PlayerLevel Auto
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GlobalVariable Property _00E_HiddenSlotAchievementUnlocked Auto
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@ -33,18 +33,13 @@ EndEvent
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Function CheckForGoldIncrementation()
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if _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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bDone = True
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iCurrentGoldCount = Self.GetItemCount(Gold001)
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fPlayerLockpicking = PlayerREF.GetActorValue("Lockpicking")
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bDone = True
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iCurrentGoldCount = Self.GetItemCount(Gold001)
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fPlayerLockpicking = PlayerREF.GetActorValue("Lockpicking")
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if fPlayerLockpicking >= 15
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IncrementGold()
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EndIf
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if fPlayerLockpicking >= 15
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IncrementGold()
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EndIf
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EndFunction
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@ -69,7 +64,6 @@ int iGoldMultiplicator = 5
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float fPlayerLockpicking
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int iCurrentGoldCount
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Actor Property PlayerREF Auto
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Sound Property ITMGoldUp Auto
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@ -28,9 +28,7 @@ Function SetUp()
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; This starts the Forgotten Stories - quest for Yuslan.
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if _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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FS_NQ01.SetStage(5)
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EndIf
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FS_NQ01.SetStage(5)
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_00E_MC_YuslanREF.MoveTo(MQ13a_SC01_YuslanMarker)
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_00E_MC_LexREF.MoveTo(MQ13a_SC01_LexMarkerREF)
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@ -44,12 +42,8 @@ Function AddScrollSetUpSC02()
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_00E_SC_KurmaiREF.Enable()
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EndIf
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If _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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if FS_NQ01.GetStage() < 10
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FS_NQ01.SetStage(10)
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EndIf
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if FS_NQ01.GetStage() < 10
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FS_NQ01.SetStage(10)
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EndIf
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_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
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@ -617,7 +611,6 @@ GlobalVariable Property JesparFlirtCounter Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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GlobalVariable Property _00E_MQ13a_JesparDump Auto
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GlobalVariable Property _00E_MQ13a_CaliaDump Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Message Property MQ13a_WaitPrompt Auto
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Message Property MQ13a_SC07_WaitPrompt02 Auto
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@ -175,7 +175,7 @@ Function LockUpEverything()
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SetObjectiveFailed(5)
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EndIf
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If !FS_NQ01.IsCompleted() && _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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If !FS_NQ01.IsCompleted()
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FS_NQ01.SetStage(200)
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EndIf
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@ -720,7 +720,6 @@ EffectShader Property _00E_BloodyFXShader Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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GlobalVariable Property Timescale Auto
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GlobalVariable Property _00E_MQ14_Readyfor10 Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Outfit Property _00E_MC_Calia_SimpleClothingBarefeet Auto
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Outfit Property MinerClothesOutfit01NoBoots Auto
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@ -933,7 +933,7 @@ Function SetUpEpilogue()
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if bHasChosenEndingKatharsis
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if _00E_FS_DreamflowerConsumed.GetValueInt() == 1 && _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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if _00E_FS_DreamflowerConsumed.GetValueInt() == 1
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FS_MQ18c.SetStage(5)
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@ -1065,7 +1065,6 @@ GlobalVariable Property MQ17_JesparFinalCompanion Auto
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GlobalVariable Property CompanionIsTalking Auto
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GlobalVariable Property MQ17_BlackGuardianIsTalking Auto
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GlobalVariable Property _00E_FS_DreamflowerConsumed Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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GlobalVariable Property _00E_VideoSkip Auto
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ImageSpaceModifier Property _00E_MQ16_VisionIMOD Auto
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@ -110,9 +110,7 @@ Function StartSC2()
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Game.EnablePlayerControls()
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MQP02_SC3_Navcut.Disable()
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If _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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AddRacialAbilites()
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EndIf
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AddRacialAbilites()
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FreightRoomDoor.GetReference().Lock(False)
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Riq.GetActorReference().Enable()
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@ -504,8 +502,6 @@ MusicType Property _00E_Music_Special_WiegeDesLebens Auto
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Topic Property MQP02_D3_SebaldCombatCommentTopic Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Actor Property PlayerREF Auto
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Idle Property TG05_GetUp Auto
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@ -144,8 +144,6 @@ EndFunction
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bool bDone
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int MyradFligthCounter = 0
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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Quest Property MQ04 Auto
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Keyword Property _00E_FS_MyradTakeOffMarker Auto
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