Apply the stuck help message fix only on reloads after the first

This commit is contained in:
Eddoursul 2024-03-01 13:32:00 +01:00
parent 812e11cc72
commit b817836ef0
2 changed files with 12 additions and 12 deletions

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@ -5,19 +5,12 @@ int function _GetScriptVersion() Global
endFunction endFunction
Event OnInit() Event OnInit()
Utility.Wait(0.1) Utility.Wait(0.05)
_ClearStuckHelpMessages() _ClearStuckHelpMessages()
EndEvent EndEvent
Event OnPlayerLoadGame() Event OnPlayerLoadGame()
; ResetHelpMessage crashes the game when called in menu mode, for instance, when loading a savegame fails due to missing mods
Utility.Wait(0.1)
; If a help message is visible during game reload, it gets stuck on screen
; This workaround shows an empty message to forcefully clear the queue
_ClearStuckHelpMessages()
Actor PlayerREF = GetReference() as Actor Actor PlayerREF = GetReference() as Actor
; Perks modifying armor weights need some push on each game load to work. ; Perks modifying armor weights need some push on each game load to work.
@ -28,6 +21,13 @@ Event OnPlayerLoadGame()
_ResetPerk(PlayerREF, _00E_Class_Vagrant_P05_B_Lightweight) _ResetPerk(PlayerREF, _00E_Class_Vagrant_P05_B_Lightweight)
EndIf EndIf
; ResetHelpMessage crashes the game when called in menu mode, for instance, when loading a savegame fails due to missing mods
Utility.Wait(0.05)
; If a help message is visible during game reload, it gets stuck on screen
; This workaround shows an empty message to forcefully clear the queue
_ClearStuckHelpMessages()
; Workaround for broken physics on loading saves, made on a mount ; Workaround for broken physics on loading saves, made on a mount
If PlayerREF.IsOnMount() If PlayerREF.IsOnMount()
PlayerREF.Dismount() PlayerREF.Dismount()
@ -43,10 +43,10 @@ Function _ResetPerk(Actor PlayerREF, Perk p)
EndFunction EndFunction
Event _ClearStuckHelpMessages() Event _ClearStuckHelpMessages()
if EnderalFunctions.GetNewGameCount() > 1
Message.ResetHelpMessage("Empty") Message.ResetHelpMessage("Empty")
_00E_EmptyMessage.ShowAsHelpMessage("Empty", 0.1, 1, 1) _00E_EmptyMessage.ShowAsHelpMessage("Empty", 0.1, 10, 1)
Utility.Wait(0.1) endif
Message.ResetHelpMessage("Empty")
EndEvent EndEvent
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto