Use EquipItemEx to re-equip items after turning back from the werewolf form
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@ -15,6 +15,7 @@ Beware, spoilers ahead!
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-- Marking NPCs no longer happens solely by pointing, press "Activate" to mark an actor.
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- Added the light attach crash fix by powerofthree.
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- Fixed hightlighting of permanent effects in the hero menu (regression since 2.1).
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- Fixed apparition talismans not recognized as equipped after turning back from the werewolf form.
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2.1.1 (2024-04-24)
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@ -216,24 +216,25 @@ EndFunction
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Function equipeItems()
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Actor PlayerRef = Game.GetPlayer()
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bool bSKSE = SKSE.GetVersion() as bool
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if whatKindRight == 2
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PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
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elseif EquippedItemRight && PlayerRef.GetItemCount(EquippedItemRight) > 0
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if SKSE.GetVersion()
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if bSKSE
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PlayerRef.EquipItemEx(EquippedItemRight, 1)
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else
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PlayerRef.equipitem(EquippedItemRight, false, true)
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PlayerRef.EquipItem(EquippedItemRight, false, true)
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endif
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endif
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if whatKindLeft == 2
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PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
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elseif EquippedItemLeft && PlayerRef.GetItemCount(EquippedItemLeft) > 0
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if SKSE.GetVersion()
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if bSKSE
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PlayerRef.EquipItemEx(EquippedItemLeft, 2)
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else
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PlayerRef.equipitem(EquippedItemLeft, false, true)
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PlayerRef.EquipItem(EquippedItemLeft, false, true)
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endif
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endif
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@ -241,10 +242,15 @@ Function equipeItems()
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while index > 0
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index -= 1
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If wornArmor[index] && PlayerRef.GetItemCount(wornArmor[index]) > 0
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if bSKSE
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; EquipItemEx triggers OnEquipped properly
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PlayerRef.EquipItemEx(wornArmor[index], 0, false, false)
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else
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;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
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PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
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_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
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PlayerRef.EquipItem(wornArmor[index],false,true)
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PlayerRef.EquipItem(wornArmor[index], false, true)
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endif
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EndIf
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Endwhile
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endFunction
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