diff --git a/scripts/_00e_horseflute_sc.pex b/scripts/_00e_horseflute_sc.pex index 263d6c6d..b88017c0 100644 Binary files a/scripts/_00e_horseflute_sc.pex and b/scripts/_00e_horseflute_sc.pex differ diff --git a/source/scripts/_00e_horseflute_sc.psc b/source/scripts/_00e_horseflute_sc.psc index 55444091..574b1e57 100644 --- a/source/scripts/_00e_horseflute_sc.psc +++ b/source/scripts/_00e_horseflute_sc.psc @@ -18,8 +18,8 @@ Event OnEquipped(Actor akActor) PlayerREF.UnequipItemSlot(60) ; forces the inventory menu to close - Game.DisablePlayerControls() - Game.EnablePlayerControls() + Game.DisablePlayerControls(abMenu = true) + Game.EnablePlayerControls(abMenu = true) ; check if the player is already on a mount and if so in the worldspace Vyn (= not in interior or anywhere else quest related) If PlayerRef.IsOnMount() == False