|
|
|
@ -17,9 +17,9 @@ Function SetUpScene() |
|
|
|
|
fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.85) |
|
|
|
|
_00E_TimeControl.SkipTimeToHour(18.4) |
|
|
|
|
Game.ForceFirstPerson() |
|
|
|
|
_00E_Func_AIWalk.PlayerAIWalkStop() ; workaround for the "uncompiled scripts bug" of patch 1.5.8.0 |
|
|
|
|
_00E_Func_AIWalk.PlayerAIWalkStop() |
|
|
|
|
;Game.EnablePlayerControls() |
|
|
|
|
Game.DisablePlayerControls(false, true, true, false, true, true, true, true, 0) |
|
|
|
|
Game.DisablePlayerControls(false, true, true, false, true, false, true) |
|
|
|
|
Game.RequestAutoSave() |
|
|
|
|
PlayerREF.PlayIdle(TG05_GetUp) |
|
|
|
|
if GetCurrentStageID() >= 5 |
|
|
|
@ -49,7 +49,7 @@ Function SetUpSceneForReal() |
|
|
|
|
while iIndex > 0 |
|
|
|
|
iIndex -= 1 |
|
|
|
|
ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference |
|
|
|
|
objToDelete.Disable() |
|
|
|
|
objToDelete.DisableNoWait() |
|
|
|
|
EndWhile |
|
|
|
|
MQ10a_SC1_FatherREF.Enable() |
|
|
|
|
MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed) |
|
|
|
|