The dismantle perk message uses standard activate entrypoint instead of scripted message
This commit is contained in:
parent
33bf342ec0
commit
ba2f87de52
BIN
Dismatle perk adds activate options.esp
Normal file
BIN
Dismatle perk adds activate options.esp
Normal file
Binary file not shown.
Binary file not shown.
@ -1,24 +1,32 @@
|
||||
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
||||
;NEXT FRAGMENT INDEX 8
|
||||
;NEXT FRAGMENT INDEX 12
|
||||
Scriptname PRKF__00E_SE_DismantlePerk_03009D21 Extends Perk Hidden
|
||||
|
||||
;BEGIN FRAGMENT Fragment_9
|
||||
Function Fragment_9(ObjectReference akTargetRef, Actor akActor)
|
||||
;BEGIN CODE
|
||||
;
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_0
|
||||
Function Fragment_0(ObjectReference akTargetRef, Actor akActor)
|
||||
;BEGIN CODE
|
||||
int iButton = _00E_Smelting_DismantlingMSG.Show()
|
||||
|
||||
If iButton == 0 ; if the player wants to process ore into ingots
|
||||
if ! akTargetRef.IsFurnitureInUse()
|
||||
akTargetRef.SendModEvent("Enderal_StartCrafting")
|
||||
endif
|
||||
akTargetRef.Activate(akActor, true)
|
||||
ElseIf iButton == 1 ; if the player wants to dismantle items back into crafting components, disable player controls
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
_00E_Dismantling_SmelterREF.SendModEvent("Enderal_StartDismantling")
|
||||
_00E_Dismantling_SmelterREF.Activate(akActor)
|
||||
Else
|
||||
return
|
||||
EndIf
|
||||
if ! akTargetRef.IsFurnitureInUse()
|
||||
akTargetRef.SendModEvent("Enderal_StartCrafting")
|
||||
endif
|
||||
akTargetRef.Activate(akActor, true)
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_8
|
||||
Function Fragment_8(ObjectReference akTargetRef, Actor akActor)
|
||||
;BEGIN CODE
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
_00E_Dismantling_SmelterREF.SendModEvent("Enderal_StartDismantling")
|
||||
_00E_Dismantling_SmelterREF.Activate(akActor)
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
Loading…
Reference in New Issue
Block a user