Replaced GetActorRef() shortcuts
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@ -108,7 +108,7 @@ Function CheerAudience() ; When a song ends normally, time for the audience to c
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EndFunction
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Function OnSongEnd() ; When a song ends normally or is interrupted. Called from the scenes.
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Actor akBard = SingingBard.GetActorRef() ; If akBard is None in OnSongEnd, most likely it's the player just left the cell and the quest is stopping
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Actor akBard = SingingBard.GetActorReference() ; If akBard is None in OnSongEnd, most likely it's the player just left the cell and the quest is stopping
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Bool bLongDelay = False
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If akBard
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akBard.PlayIdle(IdleStop)
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@ -154,7 +154,7 @@ Function PlayRequestedSong(Scene requestedSongScene)
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EndFunction
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Event OnUpdate()
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Actor akBard = SingingBard.GetActorRef()
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Actor akBard = SingingBard.GetActorReference()
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If akBard == None
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Stop()
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Return
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@ -255,7 +255,7 @@ Function PickRandomSongFromSongList()
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EndFunction
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Actor Function GetSingingBardActor()
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Return SingingBard.GetActorRef()
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Return SingingBard.GetActorReference()
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EndFunction
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Bool Function IsQuestAudienceLocation()
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@ -8,7 +8,7 @@ Faction Property DGIntimidateFaction Auto
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;-- Functions ---------------------------------------
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Event OnUpdate()
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actor pActor = self.GetActorRef()
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actor pActor = self.GetActorReference()
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if pActor.IsInCombat() == 0 && pActor.IsBleedingOut() == 0 && GetOwningQuest().GetStage() <= 15 ;&& GetOwningQuest().GetStage() < 15
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GetOwningQuest().SetStage(200)
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endIf
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@ -30,7 +30,7 @@ Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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actor pActor = self.GetActorRef()
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actor pActor = self.GetActorReference()
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actor pPlayer = game.GetPlayer()
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if akAggressor == pPlayer
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if akProjectile || (akWeapon && akWeapon != UnarmedWeapon)
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@ -25,7 +25,7 @@ Event OnEnterBleedout()
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EndEvent
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Event OnLocationChange(Location akOldLoc, Location akNewLoc)
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if GetPlayer().IsInLocation(Opponent.GetActorRef().GetCurrentLocation()) == False
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if GetPlayer().IsInLocation(Opponent.GetActorReference().GetCurrentLocation()) == False
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; Debug.Trace(self + "Player has left opponent's location, shutting down")
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GetOwningQuest().SetStage(200)
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endIf
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@ -15,7 +15,7 @@ Event OnUpdateGameTime()
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EndEvent
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Function SetupFinalScene()
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Actor akElfride = Alias_Elfride.GetActorRef()
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Actor akElfride = Alias_Elfride.GetActorReference()
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If akElfride.IsDisabled() ; For backward compatibility
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PutElfrideToCage()
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_00E_QuestFunctions.WaitForReferenceToLoad(akElfride)
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@ -25,15 +25,15 @@ Function SetupFinalScene()
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_00E_NQ10_ElfriedeCageRef.SetOpen(True)
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_00E_ElfriedeMoohMarker.Play(akElfride)
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Actor akEshra = Alias_Eshra.GetActorRef()
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Actor akEshra = Alias_Eshra.GetActorReference()
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akEshra.MoveTo(EshraPortRef)
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Debug.SendAnimationEvent(akEshra, "IdleForceDefaultState")
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EndFunction
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Function FinishQuest()
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; Start end travel for Eshra
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Actor akEshra = Alias_Eshra.GetActorRef()
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_00E_QuestFunctions.DistanceFailsafeMoveTo(Alias_Elfride.GetActorRef(), akEshra, 256.0)
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Actor akEshra = Alias_Eshra.GetActorReference()
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_00E_QuestFunctions.DistanceFailsafeMoveTo(Alias_Elfride.GetActorReference(), akEshra, 256.0)
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akEshra.SetActorValue("Variable01", 1.0)
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RegisterForSingleUpdateGameTime(1.0)
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@ -45,7 +45,7 @@ Function FinishQuest()
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EndFunction
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Function PutElfrideToCage()
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Actor akElfride = Alias_Elfride.GetActorRef()
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Actor akElfride = Alias_Elfride.GetActorReference()
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akElfride.SetFactionRank(NoFeedingIdleFaction, 0)
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akElfride.MoveToMyEditorLocation() ; Just in case
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akElfride.Enable()
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@ -58,10 +58,10 @@ EndFunction
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Function FinishEndTravel()
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UnregisterForUpdateGameTime()
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Actor akEshra = Alias_Eshra.GetActorRef()
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Actor akEshra = Alias_Eshra.GetActorReference()
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akEshra.SetActorValue("Variable01", 0.0)
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akEshra.EvaluatePackage()
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Actor akElfride = Alias_Elfride.GetActorRef()
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Actor akElfride = Alias_Elfride.GetActorReference()
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akElfride.RemoveFromFaction(NoFeedingIdleFaction)
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EndFunction
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@ -40,7 +40,7 @@ Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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If akTarget == PlayerRef || akTarget.IsPlayerTeammate() || akTarget.HasKeyword(_00E_PlayerSummonedCreature) || akTarget.GetFactionReaction(PlayerRef) == 2 || akTarget.HasEffectKeyword(BlameSpellKeyword)
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finished = True
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GetActorRef().GetActorBase().SetEssential(False)
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GetActorReference().GetActorBase().SetEssential(False)
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EndIf
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EndIf
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EndEvent
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@ -195,7 +195,7 @@ Bool Function IsBadApparitionLocation(Location loc)
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EndFunction
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Actor Function GetApparitionRef()
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Return NewApparitionAlias.GetActorRef()
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Return NewApparitionAlias.GetActorReference()
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EndFunction
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Actor Function GetApparitionFailsafeRef()
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@ -206,7 +206,7 @@ Actor Function GetApparitionFailsafeRef()
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EndFunction
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Bool Function IsApparitionSpawned()
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If NewApparitionAlias.GetActorRef()
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If NewApparitionAlias.GetActorReference()
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Return (CurrentSummonState != SUMMON_STATE_UNSUMMONING) ; It exists and is not being unsummoned
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Else
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Return (CurrentSummonState == SUMMON_STATE_SUMMONING) ; It's not there yet but spawning
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@ -52,7 +52,7 @@ EndFunction
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Function FollowerWait()
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actor FollowerActor = pFollowerAlias.GetActorRef() as Actor
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actor FollowerActor = pFollowerAlias.GetActorReference() as Actor
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FollowerActor.SetActorValue("WaitingForPlayer", 1)
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;SetObjectiveDisplayed(10, abforce = true)
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;follower will wait 3 days
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@ -62,7 +62,7 @@ EndFunction
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Function AnimalWait()
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actor AnimalActor = pAnimalAlias.GetActorRef() as Actor
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actor AnimalActor = pAnimalAlias.GetActorReference() as Actor
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AnimalActor.SetActorValue("WaitingForPlayer", 1)
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;SetObjectiveDisplayed(20, abforce = true)
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;follower will wait 3 days
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@ -72,7 +72,7 @@ EndFunction
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Function FollowerFollow()
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actor FollowerActor = pFollowerAlias.GetActorRef() as Actor
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actor FollowerActor = pFollowerAlias.GetActorReference() as Actor
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FollowerActor.SetActorValue("WaitingForPlayer", 0)
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SetObjectiveDisplayed(10, abdisplayed = false)
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@ -80,7 +80,7 @@ EndFunction
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Function AnimalFollow()
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actor AnimalActor = pAnimalAlias.GetActorRef() as Actor
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actor AnimalActor = pAnimalAlias.GetActorReference() as Actor
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AnimalActor.SetActorValue("WaitingForPlayer", 0)
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SetObjectiveDisplayed(20, abdisplayed = false)
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@ -88,7 +88,7 @@ EndFunction
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Function DismissFollower(Int iMessage = 0, Int iSayLine = 1)
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If pFollowerAlias && pFollowerAlias.GetActorRef().IsDead() == False
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If pFollowerAlias && pFollowerAlias.GetActorReference().IsDead() == False
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If iMessage == 0
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FollowerDismissMessage.Show()
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ElseIf iMessage == 1
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@ -105,7 +105,7 @@ Function DismissFollower(Int iMessage = 0, Int iSayLine = 1)
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;failsafe
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FollowerDismissMessage.Show()
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EndIf
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actor DismissedFollowerActor = pFollowerAlias.GetActorRef() as Actor
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actor DismissedFollowerActor = pFollowerAlias.GetActorReference() as Actor
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DismissedFollowerActor.StopCombatAlarm()
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DismissedFollowerActor.AddToFaction(pDismissedFollower)
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DismissedFollowerActor.SetPlayerTeammate(false)
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@ -139,8 +139,8 @@ EndFunction
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Function DismissAnimal()
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If pAnimalAlias && pAnimalAlias.GetActorRef().IsDead() == False
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actor DismissedAnimalActor = pAnimalAlias.GetActorRef() as Actor
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If pAnimalAlias && pAnimalAlias.GetActorReference().IsDead() == False
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actor DismissedAnimalActor = pAnimalAlias.GetActorReference() as Actor
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DismissedAnimalActor.SetActorValue("Variable04", 0)
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;DismissedAnimalActor.AllowPCDialogue(False)
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pPlayerAnimalCount.SetValue(0)
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@ -67,8 +67,8 @@ _00E_NQ06_Functions kmyQuest = __temp as _00E_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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Alias_Bonni.GetActorRef().SetFactionRank(PlayerHorseFaction, 1)
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Alias_Bonni.GetActorRef().SetFactionOwner(PlayerFaction)
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Alias_Bonni.GetActorReference().SetFactionRank(PlayerHorseFaction, 1)
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Alias_Bonni.GetActorReference().SetFactionOwner(PlayerFaction)
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kmyQuest.SetMuleName()
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kmyQuest.AddHorseFlute()
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If _00E_AchievementsEnabled.GetValueInt() == 1
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@ -32,7 +32,7 @@ While BardDialogue.IsStopped() == False && iTimeoutCounter < 60
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EndWhile
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; Start BardDialogue again (with the new bard)
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Actor akBard = alias_Bard.GetActorRef()
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Actor akBard = alias_Bard.GetActorReference()
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If akBard
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BardDialogue.Start()
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(BardDialogue as _00E_BardDialogueFunctions).Setup(akBard, lastSongScene)
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@ -56,8 +56,8 @@ DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;BEGIN CODE
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; Stage 10: Start
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; fill the alias if this is CR04 and don't end quest if player fights dirty
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Actor OpponentREF = Alias_Opponent.GetActorRef()
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Actor FriendREF = Alias_OpponentFriend.GetActorRef()
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Actor OpponentREF = Alias_Opponent.GetActorReference()
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Actor FriendREF = Alias_OpponentFriend.GetActorReference()
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(Alias_Player as _00E_DGIntimidatePlayerScript).Setup()
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@ -97,7 +97,7 @@ DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;END AUTOCAST
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;BEGIN CODE
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; Stage 20: forcegreet is done (never happens in Enderal)
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Alias_Opponent.GetActorRef().EvaluatePackage()
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Alias_Opponent.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -110,8 +110,8 @@ DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;END AUTOCAST
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;BEGIN CODE
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; Stage 200: End quest (1st phase)
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Actor OpponentREF = Alias_Opponent.GetActorRef()
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Actor OpponentFriendREF = Alias_OpponentFriend.GetActorRef()
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Actor OpponentREF = Alias_Opponent.GetActorReference()
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Actor OpponentFriendREF = Alias_OpponentFriend.GetActorReference()
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Actor PlayerREF = Game.GetPlayer()
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OpponentREF.AllowBleedoutDialogue(False)
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@ -149,7 +149,7 @@ EndFunction
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Function Fragment_9()
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;BEGIN CODE
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; Stage 15: opponent is down, cue victory dialogue (victory dialogue does not happen in Enderal)
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Actor myOpponent = Alias_Opponent.GetActorRef()
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Actor myOpponent = Alias_Opponent.GetActorReference()
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myOpponent.AllowBleedoutDialogue(True)
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Game.IncrementStat( "Brawls Won" )
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;END CODE
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@ -175,9 +175,9 @@ Function Fragment_14()
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Game.GetPlayer().StopCombatAlarm()
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;make sure player's hired hands don't aggro
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Alias_Opponent.GetActorRef().StopCombatAlarm()
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If Alias_OpponentFriend.GetActorRef() != None
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Alias_OpponentFriend.GetActorRef().StopCombatAlarm()
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Alias_Opponent.GetActorReference().StopCombatAlarm()
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If Alias_OpponentFriend.GetActorReference() != None
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Alias_OpponentFriend.GetActorReference().StopCombatAlarm()
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EndIf
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;END CODE
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EndFunction
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@ -23,7 +23,7 @@ EndFunction
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Preacher.GetActorRef().PlayIdle(IdleStop_Loose)
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Preacher.GetActorReference().PlayIdle(IdleStop_Loose)
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -5,7 +5,7 @@ Scriptname SF_MQ11c_SC7_RyneusRaiseSphe_00090BCA Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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Alias_Ryneus.GetActorRef().SetLookAt(Alias_Sphere.GetRef())
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Alias_Ryneus.GetActorReference().SetLookAt(Alias_Sphere.GetRef())
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -6,8 +6,8 @@ Scriptname TIF__0012787D Extends TopicInfo Hidden
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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PlayerHorseNew.GetActorRef().SetFactionRank(PlayerHorseFaction, 1)
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PlayerHorseNew.GetActorRef().SetFactionOwner(PlayerFaction)
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PlayerHorseNew.GetActorReference().SetFactionRank(PlayerHorseFaction, 1)
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PlayerHorseNew.GetActorReference().SetFactionOwner(PlayerFaction)
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game.IncrementStat( "Horses Owned" )
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Game.GetPlayer().RemoveItem(Gold001, 600)
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NQ06.SetHorseName()
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