Spectral chest no SKSE update
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106de1e3dc
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BIN
Spectral chest update.esp
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BIN
Spectral chest update.esp
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@ -15,14 +15,22 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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_00E_FS_SpectralChestNotInCombat.Show()
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_00E_FS_SpectralChestNotInCombat.Show()
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Else
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Else
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if SKSE.GetVersion()
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fMagnitude = GetMagnitude()
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endif
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Float newCarryWeight = Self.GetMagnitude() + PlayerREF.GetActorValue("Alteration")
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Float newCarryWeight = fMagnitude + PlayerREF.GetActorValue("Alteration")
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_00E_FS_SpectralChestActorREF.SetActorValue("CarryWeight", newCarryWeight)
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_00E_FS_SpectralChestActorREF.SetActorValue("CarryWeight", newCarryWeight)
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_00E_FS_SpectralChestActorREF.SetPlayerTeammate(True, True)
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_00E_FS_SpectralChestActorREF.SetPlayerTeammate(True, True)
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Utility.Wait(0.1)
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Utility.Wait(0.1)
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_00E_FS_SpectralChestCapacity.Show(_00E_FS_SpectralChestActorREF.GetTotalItemWeight(), newCarryWeight)
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if SKSE.GetVersion()
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_00E_FS_SpectralChestCapacity.Show(_00E_FS_SpectralChestActorREF.GetTotalItemWeight(), newCarryWeight)
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endif
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_00E_FS_SpectralChestActorREF.OpenInventory()
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_00E_FS_SpectralChestActorREF.OpenInventory()
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DRScTreasureOpen.Play(PlayerREF)
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DRScTreasureOpen.Play(PlayerREF)
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@ -34,6 +42,8 @@ EndEvent
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; PROPERTIES
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; PROPERTIES
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;=====================================================================================
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;=====================================================================================
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float Property fMagnitude = 30.0 Auto
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_SpectralChestActorREF Auto
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Actor Property _00E_FS_SpectralChestActorREF Auto
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