From bdcbddbce41b8af2ebb849f11afc50f39fb0eba3 Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Tue, 7 Dec 2021 16:42:42 +0100 Subject: [PATCH] Updated changelog --- Enderal SE v2.0.10 Changelog.txt | 25 ++++++++++++++++--------- 1 file changed, 16 insertions(+), 9 deletions(-) diff --git a/Enderal SE v2.0.10 Changelog.txt b/Enderal SE v2.0.10 Changelog.txt index db334aef..fa26c87b 100644 --- a/Enderal SE v2.0.10 Changelog.txt +++ b/Enderal SE v2.0.10 Changelog.txt @@ -18,26 +18,32 @@ Beware, spoilers ahead! - Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC. - Fixed Jespar not following player in the beginning of "The Word of the Dead". - Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out. +- Fixed the Strengthen Apparition spell not being applied to summoned creatures (regression since 2.0.8, reported by reee). +- Restored revised book texts, overridden by old editions in FS.esm long before the SE release. - Starling Bird is now marked essential instead of protected, it can't be killed anymore. +- Yero's diaries can turned in before visiting Alfrid first. - Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words. +- Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons. - Quest objectives in the Elixir automatically marked as finished when collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients. -- Disabled respawning of: ore veins, world-placed items in uninhabited locations, valuable items in inhabited locations. +- Disabled respawning of ore veins, world-placed items in uninhabited locations, and valuable items in inhabited locations. +- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport. - Added the "Don't Havok Settle" flag to all books in the game. -- SkyUI font size has been set to "Large" by default in non-asian versions. - Fixed incorrectly loading ground textures in front of the Abandoned Temple. -- Consistent paper map lighting during the day. +- Map lighting no longer depends on the time of the day. - Fixed intro music getting stuck between game loads. - Made Tiwon protected to prevent his accidental death before finishing his quest. -- Improved NPC sandboxing in Ark Market. +- Improved NPC sandboxing in Ark Market, fixed idle markers sinked into the ground. - Significantly reduced repetitive idle chatting of NPCs. - Fixed Varnhvar's sleeping package pointing to an already occupied bed. - Fixed invalid ragdoll data of multiple dead NPCs and skeletons causing them to stalk the player. - Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode. - Flatter pebble meshes (from Shorter Grass by Fhaarkas). -- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport. - Fixed a non-activatable warehouse door in Silvergrove. - Fixed map marker to Old Sotyris in "Hidden in the Puzzle". -- Added hudmenu.swf from the Anniversary Edition with fixed disappearing health bar, caused by missing Survival mechanics. +- Updated some UI assets for compatibility with the Anniversary Edition: hudmenu.swf, startmenu.swf, logo01ae.nif. Updated fs.dll is supplied as an optional download. +- Added dependency checks for SKSE and fs.dll. +- Properly integrated Enderal inventory icons into SkyUI, it is now possible to switch between 5 icon themes in the MCM. +- Integrated the Ghost Item Bug Fix for SkyUI by EdmanSA. For the Greater Good fixes: -- Fixed the explanation scene getting stuck if Tealor is not on his marker. -- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases. @@ -48,20 +54,20 @@ For the Greater Good fixes: gavrant: - Reworked house furnishing system, see the help message for updated controls. +- Placeable alchemy workbenches now support creating potions for The Elixir and Cuthbert's Legacy. - Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc. - And vice versa - disallowed them in multiple non-hostile locations in cities. - Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty. -- Tweaked confidence and melee reach values on a lot of creatures. +- Tweaked confidence and melee reach values on some creatures. - Fixed the 50% chance in the "Infiltrator: Bloodlust" perk. - Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller. - Fixed enemies teleporting to the player after freeing from the Arctic Wind. - Fixed Half-Aeterna characters gaining height after "Black Light, Part III". - More gradual weather switching in Ark outskirts during the siege. - Fixed visibility of Nehrimese ships. -- Sound volume of Koppophone can be regulated now. +- Sound volume of Koppophone can be set to 25%. It no longer stops all music in the game, when muted. - Fixed an exploit, allowing health regeneration of apparitions in combat. - Fixed headtracking of werewolf apparitions. -- Placeable phasmalism workbenches. - Fixed pipe smoking, starting on reading some receipts and opening some containers. - Fixed melee buffs sometimes not applying correctly. - Fixed idle movements of frozen enemies. @@ -69,6 +75,7 @@ gavrant: OverDev: - Mud elemental scale and collision fixes. - Bigger stairs and bridge in Yero's cave. +- Added the drunk sinking head idle fix. - All mosses, fog sponges, and glimmerdust not longer can be looted in Lishari's memory. - Fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds. - Fixed the UV map of the two lower common tables.