Removed Levelsystem from _00E_FS_SleightOfHand_HiddenSlotSC

This commit is contained in:
Eddoursul 2024-01-05 21:44:35 +01:00
parent 99b8841706
commit bec1353615
4 changed files with 1 additions and 3 deletions

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@ -50,7 +50,7 @@ Function OpenHiddenSlot()
If sTreasureSize == "Big" If sTreasureSize == "Big"
UIEnchantingLearnEffectM.Play(PlayerREF) UIEnchantingLearnEffectM.Play(PlayerREF)
Levelsystem.GiveEP(iRewardEXPBigSlot) _00E_EPHandler.GiveEP(iRewardEXPBigSlot)
If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0 && _00E_AchievementsEnabled.GetValueInt() == 1 If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0 && _00E_AchievementsEnabled.GetValueInt() == 1
_00E_HiddenSlotAchievementUnlocked.SetValueInt(1) _00E_HiddenSlotAchievementUnlocked.SetValueInt(1)
Steam.UnlockAchievement("END_HIDDEN_SLOT_01") Steam.UnlockAchievement("END_HIDDEN_SLOT_01")
@ -252,8 +252,6 @@ Message messageToShow
ObjectReference containterToFill ObjectReference containterToFill
Cell ContainerParentCell Cell ContainerParentCell
_00E_QuestFunctions Property Levelsystem Auto
Actor Property PlayerREF Auto Actor Property PlayerREF Auto
GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto