Removed Levelsystem from _00E_FS_SleightOfHand_HiddenSlotSC
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@ -50,7 +50,7 @@ Function OpenHiddenSlot()
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If sTreasureSize == "Big"
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If sTreasureSize == "Big"
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UIEnchantingLearnEffectM.Play(PlayerREF)
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UIEnchantingLearnEffectM.Play(PlayerREF)
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Levelsystem.GiveEP(iRewardEXPBigSlot)
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_00E_EPHandler.GiveEP(iRewardEXPBigSlot)
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If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0 && _00E_AchievementsEnabled.GetValueInt() == 1
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If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0 && _00E_AchievementsEnabled.GetValueInt() == 1
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_00E_HiddenSlotAchievementUnlocked.SetValueInt(1)
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_00E_HiddenSlotAchievementUnlocked.SetValueInt(1)
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Steam.UnlockAchievement("END_HIDDEN_SLOT_01")
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Steam.UnlockAchievement("END_HIDDEN_SLOT_01")
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@ -252,8 +252,6 @@ Message messageToShow
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ObjectReference containterToFill
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ObjectReference containterToFill
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Cell ContainerParentCell
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Cell ContainerParentCell
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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