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@ -30,11 +30,11 @@ Int Property whatKindRight Auto |
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; Skipped compiler generated GotoState |
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Event OnInit() |
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originalRace = Game.GetPlayer().GetRace() |
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originalRace =(Game.GetForm(0x14) as Actor).GetRace() |
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EndEvent |
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Function checkForEquipedItems() |
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Actor PlayerRef = Game.GetPlayer() |
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Actor PlayerRef = Game.GetForm(0x14) as Actor |
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EquippedItemLeft = PlayerRef.GetEquippedObject(0) |
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EquippedItemRight = PlayerRef.GetEquippedObject(1) |
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If !EquippedItemLeft |
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@ -55,24 +55,24 @@ Function checkForEquipedItems() |
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Else |
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whatKindLeft = 1 |
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EndIf |
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armor1 = Game.GetPlayer().GetWornForm(1) as Armor |
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armor2 = Game.GetPlayer().GetWornForm(2) as Armor |
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armor3 = Game.GetPlayer().GetWornForm(4) as Armor |
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armor4 = Game.GetPlayer().GetWornForm(8) as Armor |
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armor5 = Game.GetPlayer().GetWornForm(16) as Armor |
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armor6 = Game.GetPlayer().GetWornForm(32) as Armor |
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armor7 = Game.GetPlayer().GetWornForm(64) as Armor |
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armor8 = Game.GetPlayer().GetWornForm(128) as Armor |
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armor9 = Game.GetPlayer().GetWornForm(256) as Armor |
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armor10 = Game.GetPlayer().GetWornForm(512) as Armor |
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armor11 = Game.GetPlayer().GetWornForm(1024) as Armor |
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armor12 = Game.GetPlayer().GetWornForm(2048) as Armor |
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armor13 = Game.GetPlayer().GetWornForm(4096) as Armor |
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armor14 = Game.GetPlayer().GetWornForm(8192) as Armor |
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armor1 = PlayerRef.GetWornForm(1) as Armor |
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armor2 = PlayerRef.GetWornForm(2) as Armor |
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armor3 = PlayerRef.GetWornForm(4) as Armor |
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armor4 = PlayerRef.GetWornForm(8) as Armor |
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armor5 = PlayerRef.GetWornForm(16) as Armor |
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armor6 = PlayerRef.GetWornForm(32) as Armor |
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armor7 = PlayerRef.GetWornForm(64) as Armor |
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armor8 = PlayerRef.GetWornForm(128) as Armor |
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armor9 = PlayerRef.GetWornForm(256) as Armor |
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armor10 = PlayerRef.GetWornForm(512) as Armor |
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armor11 = PlayerRef.GetWornForm(1024) as Armor |
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armor12 = PlayerRef.GetWornForm(2048) as Armor |
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armor13 = PlayerRef.GetWornForm(4096) as Armor |
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armor14 = PlayerRef.GetWornForm(8192) as Armor |
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EndFunction |
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Function equipeItems() |
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Actor PlayerRef = Game.GetPlayer() |
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Actor PlayerRef = Game.GetForm(0x14) as Actor |
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If whatKindRight == 2 |
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PlayerRef.EquipSpell(EquippedItemRight as Spell, 1) |
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Else |
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@ -92,45 +92,45 @@ Function equipeItems() |
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endif |
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EndIf |
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If armor1 |
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Game.GetPlayer().EquipItem(armor1 as Form, False, True) |
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PlayerRef.EquipItem(armor1 as Form, False, True) |
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EndIf |
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If armor2 |
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Game.GetPlayer().EquipItem(armor2 as Form, False, True) |
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PlayerRef.EquipItem(armor2 as Form, False, True) |
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EndIf |
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If armor3 |
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Game.GetPlayer().EquipItem(armor3 as Form, False, True) |
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PlayerRef.EquipItem(armor3 as Form, False, True) |
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EndIf |
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If armor4 |
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Game.GetPlayer().EquipItem(armor4 as Form, False, True) |
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PlayerRef.EquipItem(armor4 as Form, False, True) |
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EndIf |
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If armor5 |
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Game.GetPlayer().EquipItem(armor5 as Form, False, True) |
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PlayerRef.EquipItem(armor5 as Form, False, True) |
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EndIf |
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If armor6 |
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Game.GetPlayer().EquipItem(armor6 as Form, False, True) |
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PlayerRef.EquipItem(armor6 as Form, False, True) |
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EndIf |
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If armor7 |
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Game.GetPlayer().EquipItem(armor7 as Form, False, True) |
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PlayerRef.EquipItem(armor7 as Form, False, True) |
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EndIf |
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If armor8 |
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Game.GetPlayer().EquipItem(armor8 as Form, False, True) |
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PlayerRef.EquipItem(armor8 as Form, False, True) |
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EndIf |
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If armor9 |
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Game.GetPlayer().EquipItem(armor9 as Form, False, True) |
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PlayerRef.EquipItem(armor9 as Form, False, True) |
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EndIf |
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If armor10 |
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Game.GetPlayer().EquipItem(armor10 as Form, False, True) |
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PlayerRef.EquipItem(armor10 as Form, False, True) |
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EndIf |
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If armor11 |
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Game.GetPlayer().EquipItem(armor11 as Form, False, True) |
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PlayerRef.EquipItem(armor11 as Form, False, True) |
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EndIf |
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If armor12 |
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Game.GetPlayer().EquipItem(armor12 as Form, False, True) |
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PlayerRef.EquipItem(armor12 as Form, False, True) |
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EndIf |
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If armor13 |
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Game.GetPlayer().EquipItem(armor13 as Form, False, True) |
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PlayerRef.EquipItem(armor13 as Form, False, True) |
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EndIf |
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If armor14 |
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Game.GetPlayer().EquipItem(armor14 as Form, False, True) |
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PlayerRef.EquipItem(armor14 as Form, False, True) |
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EndIf |
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EndFunction |
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