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Removed arbitrary god mode disabling before using the elevator in Starcity

development
Eddoursul 3 months ago
parent 05ff85a25e
commit c140a017d2
  1. BIN
      Yaela fix.esp
  2. BIN
      scripts/_00e_mq13b_functions.pex
  3. 3
      source/scripts/_00e_mq13b_functions.psc

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@ -289,7 +289,6 @@ Function MoveElevatorUP()
MQ13b_SC08_ElevatorREF.TranslateToREF(objElevatorOrigin, 140.0) MQ13b_SC08_ElevatorREF.TranslateToREF(objElevatorOrigin, 140.0)
StartElevatorSound() StartElevatorSound()
Wait(1) Wait(1)
Debug.SetGodMode(False)
EndFunction EndFunction
@ -365,7 +364,7 @@ Function NexusElevatorDown()
MQ13b_SC11_ShutterREF.TranslateToRef(MQ13b_SC11_ShutterREFMarker, 300.0, 300.0) MQ13b_SC11_ShutterREF.TranslateToRef(MQ13b_SC11_ShutterREFMarker, 300.0, 300.0)
Timescale.SetValue(10000) Timescale.SetValue(10000)
Game.DisablePlayerControls() Game.DisablePlayerControls()
Debug.SetGodMode(1) PlayerREF.SetGhost(true)
Game.ForceFirstPerson() Game.ForceFirstPerson()
Game.ShakeCamera(afStrength = 0.5, afDuration = 10) Game.ShakeCamera(afStrength = 0.5, afDuration = 10)
int iTimer = 1 int iTimer = 1

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