Fixed logic in _00E_PlayerhousingEnableBuilmodeOE
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@ -5,8 +5,10 @@ _00E_PlayerhousingMaster Property master auto
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GlobalVariable Property _00E_NQ24_PlayerHouseOwned Auto
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GlobalVariable Property _00E_NQ24_PlayerHouseOwned Auto
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Event OnTriggerEnter(ObjectReference akActionRef)
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == Game.GetForm(0x14) && SKSE.GetVersion()
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if akActionRef == Game.GetForm(0x14)
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master.enableBuildmode()
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if SKSE.GetVersion()
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master.enableBuildmode()
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endif
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if _00E_NQ24_PlayerHouseOwned.GetValueInt() == 0
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if _00E_NQ24_PlayerHouseOwned.GetValueInt() == 0
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_00E_NQ24_PlayerHouseOwned.SetValueInt(1)
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_00E_NQ24_PlayerHouseOwned.SetValueInt(1)
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endif
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endif
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