Re-committed *.cmd as text files

This commit is contained in:
Eddoursul 2026-07-29 17:32:27 +02:00
parent 288f2b84f8
commit c208c3894a
3 changed files with 125 additions and 0 deletions

1
.gitattributes vendored
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@ -28,6 +28,7 @@
*.inl filter= diff= merge= text eol=crlf *.inl filter= diff= merge= text eol=crlf
*.flm filter= diff= merge= text eol=crlf *.flm filter= diff= merge= text eol=crlf
*.au3 filter= diff= merge= text eol=crlf *.au3 filter= diff= merge= text eol=crlf
*.cmd filter= diff= merge= text eol=crlf
LICENSE filter= diff= merge= text eol=crlf LICENSE filter= diff= merge= text eol=crlf
skyui_se_*.txt filter= diff= merge= -text skyui_se_*.txt filter= diff= merge= -text
translate_*.txt filter= diff= merge= -text translate_*.txt filter= diff= merge= -text

81
_build/build.cmd Normal file
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@ -0,0 +1,81 @@
@echo off
set "TARGET_DIR=%~dp0..\..\Enderal SE Build"
if exist "%TARGET_DIR%" rd /s /q "%TARGET_DIR%"
mkdir "%TARGET_DIR%"
cd /D "%TARGET_DIR%"
set "TARGET_DIR=%cd%"
set "BSARCH=%~dp0bsarch.exe"
set "TEMP_DIR=%~d0\__enderalreleasetemp"
cd /D "%~dp0.." || exit 1
set "SRC_DIR=%cd%"
cd /D "%~dp0."
call :resettemp
if not exist "%TEMP_DIR%\lodsettings" mkdir "%TEMP_DIR%\lodsettings"
if not exist "%TEMP_DIR%\meshes" mkdir "%TEMP_DIR%\meshes"
echo Copying lodsettings...
xcopy "%SRC_DIR%\lodsettings" "%TEMP_DIR%\lodsettings" /S /H /R /Y /Q
echo Copying meshes...
xcopy "%SRC_DIR%\meshes" "%TEMP_DIR%\meshes" /S /H /R /Y /Q
echo Packing into E - Meshes.bsa...
"%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Meshes.bsa" -q -sse -mt -share
call :resettemp
if not exist "%TEMP_DIR%\interface" mkdir "%TEMP_DIR%\interface"
if not exist "%TEMP_DIR%\strings" mkdir "%TEMP_DIR%\strings"
if not exist "%TEMP_DIR%\scripts" mkdir "%TEMP_DIR%\scripts"
echo Copying interface...
xcopy "%SRC_DIR%\interface" "%TEMP_DIR%\interface" /S /H /R /Y /Q
echo Copying strings...
xcopy "%SRC_DIR%\strings" "%TEMP_DIR%\strings" /S /H /R /Y /Q
echo Copying scripts...
xcopy "%SRC_DIR%\scripts" "%TEMP_DIR%\scripts" /S /H /R /Y /Q
echo Packing into E - Misc.bsa...
"%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Misc.bsa" -q -sse -mt
call :resettemp
if not exist "%TEMP_DIR%\textures" mkdir "%TEMP_DIR%\textures"
if not exist "%TEMP_DIR%\textures\enderal" mkdir "%TEMP_DIR%\textures\enderal"
echo Copying textures\enderal...
xcopy "%SRC_DIR%\textures\enderal" "%TEMP_DIR%\textures\enderal" /S /H /R /Y /Q
for %%a IN (actors,armor) do rd /s /q "%TEMP_DIR%\textures\enderal\%%a"
echo Packing into E - Textures2.bsa...
"%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Textures2.bsa" -q -sse -mt -z -share
echo Copying remaining textures...
xcopy "%SRC_DIR%\textures" "%TEMP_DIR%\textures" /S /H /R /Y /Q
rd /s /q "%TEMP_DIR%\textures\enderal"
for %%a IN (actors,armor) do if not exist "%TEMP_DIR%\textures\enderal\%%a" mkdir "%TEMP_DIR%\textures\enderal\%%a"
for %%a IN (actors,armor) do xcopy "%SRC_DIR%\textures\enderal\%%a" "%TEMP_DIR%\textures\enderal\%%a" /S /H /R /Y /Q
echo Packing into E - Textures1.bsa...
"%BSARCH%" pack "%TEMP_DIR%" "%TARGET_DIR%\E - Textures1.bsa" -q -sse -mt -z -share
rd /s /q "%TEMP_DIR%"
echo Copying loose files...
for /f "tokens=* usebackq" %%a IN ("loose_files.txt") do call :copyloose "%%a"
cd /D "%~dp0.."
"%~dp07za.exe" a "%TARGET_DIR%\ScriptsEnderal.zip" "source\scripts"
cd /D "%~dp0..\source\Enderal DLL"
"%~dp07za.exe" a "%TARGET_DIR%\SKSE\Plugins\fs_src.zip" "." -x!build -x!.vs -x!.claude -x!*.md
cd /D "%~dp0..\source\Steam DLL"
"%~dp07za.exe" a "%TARGET_DIR%\SKSE\Plugins\fs_steam_src.zip" "." -x!build -x!.vs -x!gog -x!.claude -x!*.md
if "%SKIP_PAUSE%"=="" pause
goto :eof
:resettemp
if exist "%TEMP_DIR%" rd /s /q "%TEMP_DIR%"
mkdir "%TEMP_DIR%"
goto :eof
:copyloose
if not exist "%TARGET_DIR%\%~1\..\." mkdir "%TARGET_DIR%\%~1\..\."
if exist "%SRC_DIR%\%~1" echo Copying %~1 && copy /Y "%SRC_DIR%\%~1" "%TARGET_DIR%\%~1" >nul
goto :eof

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@echo off
rem ---------------------------------------------------------------------------
rem Command-line build wrapper.
rem
rem Sets up the MSVC x64 environment (the piece Visual Studio configures for you
rem automatically) and then drives the exact same CMake presets that Visual
rem Studio uses, so both build paths stay in sync.
rem
rem Usage: build.cmd [preset]
rem preset defaults to "release-msvc". Other options: debug-msvc,
rem release-clang-cl, debug-clang-cl (must match a name in CMakePresets.json).
rem ---------------------------------------------------------------------------
setlocal
set "PRESET=%~1"
if "%PRESET%"=="" set "PRESET=release-msvc"
set "CONFIGURE_PRESET=build-%PRESET%"
cd /d "%~dp0"
rem --- Locate Visual Studio (or the C++ Build Tools) ---
set "VSWHERE=%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe"
if not exist "%VSWHERE%" (
echo [ERROR] vswhere.exe not found. Install Visual Studio 2022 or the C++ Build Tools.
exit /b 1
)
set "VSINSTALL="
for /f "usebackq delims=" %%i in (`"%VSWHERE%" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath`) do set "VSINSTALL=%%i"
if not defined VSINSTALL (
echo [ERROR] No Visual Studio installation with the C++ toolset was found.
exit /b 1
)
rem --- Import the MSVC x64 developer environment ---
call "%VSINSTALL%\VC\Auxiliary\Build\vcvars64.bat" || exit /b 1
rem --- Configure and build using the shared presets ---
cmake --preset %CONFIGURE_PRESET% || exit /b 1
cmake --build --preset %PRESET% || exit /b 1
echo.
echo [OK] Built preset "%PRESET%". Plugin deployed to SKSE\Plugins\.