From c5639c56cf4eb49d31f56a6b91447299dbb0c6c4 Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Sat, 3 Feb 2024 09:10:57 +0100 Subject: [PATCH] Updated changelog. --- Enderal SE v2.1.0 Changelog.txt | 31 +++++++++++++++++++++---------- 1 file changed, 21 insertions(+), 10 deletions(-) diff --git a/Enderal SE v2.1.0 Changelog.txt b/Enderal SE v2.1.0 Changelog.txt index dcfb9e76..4bd1cc79 100644 --- a/Enderal SE v2.1.0 Changelog.txt +++ b/Enderal SE v2.1.0 Changelog.txt @@ -15,22 +15,27 @@ Core changes: - The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). - Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning. - All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod. -- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls, combat music were reworked from hundreds of attached scripts to centralized controllers. +- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers. +- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level. Engine tweaks: - Pre-rendered cutscenes can be interrupted. -- Due to Bink playback freezing in bordered window, borderless mode is now enforced, togglable in EnderalSE.ini. +- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini). - The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.) User interface: -- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, all Skyrim UI overhauls are now compatible out of the box. -- Quest journal opens on Tab in locked dialogs, like in Enderal LE. -- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, and supports widescreen resolution. +- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible out of the box. +- Quest journal opens on Tab in locked dialogs (like in Enderal LE). +- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support. - Custom map markers can be placed on discovered locations (from powerofthree's Tweaks). -- Placing map markers on undiscovered locations happens without a confirmation prompt. +- Disabled the confirmation box to place a map marker on an undiscovered location. - Added an MCM option to toggle companion health bars. - SkyUI font is set to 'large' by default. - Updated Polish UI translation. +- Improved QuickLoot compatibility: +-- The blocking script is no longer in use, loot menu now appears on most containers. +-- Gold bonuses (lockpicking skill) and contents of hidden stashes (pickpocketing skill) get added automatically after a very short delay without opening the container menu. +-- Disabled loot menu on containers, triggering quest or achievement events. Werewolf updates: - Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs. @@ -43,21 +48,27 @@ Werewolf updates: Gameplay changes: - Added map markers to wishing wells. - Fixed rare cases, when bounty targets could not be killed. -- Player no longer can leave the first conversation with Jespar. - Dijaam might not reach her marker and break the scene with Dal'Loran. +- Fixed several progression issues in Forgotten Homeland II and III. +- Fixed visibility of the picnic quest marker in Cuthbert's Legacy. - Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire). - Patched a source of infinite money, appearing during Every Day Like the Last, Part VI. +- Player no longer can leave the first conversation with Jespar. +- Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II. - Added missing critical damage chance to 13 items, more consistent sound detection parameters. - Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items. +- Removed password inputs from Dal'Galar's locks. - Added a quick start prompt, allowing to start from the first meditation. - Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep. - The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint. - Added an option to automatically store single copies of blueprints, leaving duplicates in inventory. - Added an MCM option to toggle kill moves. bVATSdisable is taken into account only on new game, mid-game it obeys the KillMove global variable. -- Improved critters, added CritterSpawn Congestion Fix by Excinerus and Butterflies Unchained by runesick. +- Added CritterSpawn Congestion Fix by Excinerus. +- Fixed insects not spawning between 18:00 and 20:00. +- Added Butterflies Unchained by runesick. To balance out added difficulty, doubled the amount of spawned moths in A Song in the Silence. - Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight. -- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have. -- Reduced damage dealt by Lords of the Lost Ones and Dal Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats. +- Oil traps ignite from hitting with shock spells and from stepping in with equipped fire or shock spells, fixed other cases when they did not ignite but should have. +- Reduced damage dealt by Lords of the Lost Ones and Dal'Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats, removed x10 multiplier from Fire Elemental's punches. - Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure). - Moved hidden talking actors in Pentas' house out of player's reach. - Removed a few wolves from the Sun Coast.