Fixed the bounty board to show the "No bounties" message every time instead of only once
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@ -30,6 +30,7 @@ Event OnActivate (ObjectReference akActionRef)
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M_one (_00E_NQ_Bounty_mainMenu_mb)
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M_one (_00E_NQ_Bounty_mainMenu_mb)
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elseif ( BountyScript._00E_NQ_Bounty01_Status == 10)
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elseif ( BountyScript._00E_NQ_Bounty01_Status == 10)
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_00E_NQ_Bounty_noMissions_mb.Show()
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_00E_NQ_Bounty_noMissions_mb.Show()
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GotoState("")
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return
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return
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ElseIf ( BountyScript._00E_NQ_Bounty01_Status == 2) ;APPEARS WHEN TARGET IS KILLED - REWARD BLOCK
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ElseIf ( BountyScript._00E_NQ_Bounty01_Status == 2) ;APPEARS WHEN TARGET IS KILLED - REWARD BLOCK
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@ -65,7 +66,12 @@ EndEvent
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State TurnOffActivate
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State TurnOffActivate
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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; Do nothing
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; 2.1.4 Eddoursul: If player activated the board after the last mission, the script was sent to this state forever.
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; Fixed to show the _00E_NQ_Bounty_noMissions_mb message every time.
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if BountyScript._00E_NQ_Bounty01_Status == 10
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_00E_NQ_Bounty_noMissions_mb.Show()
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GotoState("")
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endif
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endEvent
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endEvent
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endState
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endState
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