Fixed the bounty board to show the "No bounties" message every time instead of only once
This commit is contained in:
parent
0609e66c78
commit
c87a349d69
Binary file not shown.
@ -30,6 +30,7 @@ Event OnActivate (ObjectReference akActionRef)
|
||||
M_one (_00E_NQ_Bounty_mainMenu_mb)
|
||||
elseif ( BountyScript._00E_NQ_Bounty01_Status == 10)
|
||||
_00E_NQ_Bounty_noMissions_mb.Show()
|
||||
GotoState("")
|
||||
return
|
||||
ElseIf ( BountyScript._00E_NQ_Bounty01_Status == 2) ;APPEARS WHEN TARGET IS KILLED - REWARD BLOCK
|
||||
|
||||
@ -65,7 +66,12 @@ EndEvent
|
||||
|
||||
State TurnOffActivate
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
; Do nothing
|
||||
; 2.1.4 Eddoursul: If player activated the board after the last mission, the script was sent to this state forever.
|
||||
; Fixed to show the _00E_NQ_Bounty_noMissions_mb message every time.
|
||||
if BountyScript._00E_NQ_Bounty01_Status == 10
|
||||
_00E_NQ_Bounty_noMissions_mb.Show()
|
||||
GotoState("")
|
||||
endif
|
||||
endEvent
|
||||
endState
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user