Added a workaround for the Quick Reflexes slow down effect getting stuck

This commit is contained in:
Eddoursul 2024-04-23 22:59:11 +02:00
parent 715f290858
commit c9d3f98294
3 changed files with 19 additions and 0 deletions

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ScriptName QuickReflexesFix extends activemagiceffect
Spell Property PerkQuickReflexes Auto
float Property fUpdateTime Auto
Event OnEffectStart(Actor akCaster, Actor akTarget)
If akCaster == Game.GetForm(0x14)
if SKSE.GetVersion()
fUpdateTime = GetDuration()
endif
RegisterForSingleUpdate(fUpdateTime + 0.05)
EndIf
EndEvent
; Since this is a Fire and Forget spell, this update normally gets unregistered before OnUpdate() ever fires
Event OnUpdate()
(Game.GetForm(0x14) as Actor).DispelSpell(PerkQuickReflexes)
EndEvent