diff --git a/Alchemy overhaul.esp b/Alchemy overhaul.esp deleted file mode 100644 index 9aa5d949..00000000 Binary files a/Alchemy overhaul.esp and /dev/null differ diff --git a/Autolearn effects of unique ingredients.esp b/Autolearn effects of unique ingredients.esp index 8640ab21..4815f0d9 100644 Binary files a/Autolearn effects of unique ingredients.esp and b/Autolearn effects of unique ingredients.esp differ diff --git a/Consistent Slow effect.esp b/Consistent Slow effect.esp new file mode 100644 index 00000000..6a968cf4 Binary files /dev/null and b/Consistent Slow effect.esp differ diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index b0478889..31dc5868 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -7,14 +7,15 @@ Beware, spoilers ahead! 2.1.4 (TBD) -- Revised alchemy system: --- Merged two separate Damage Stamina groups and Drain Stamina into a single Damage Stamina group, applying damage over time. --- Merged Damage Mana and Damage Mana temporary into a single Damage Mana group, applying damage over time. --- Significantly increased effect from Damage Mana and Damage Stamina to finally make them useful. --- Fixed the Slow effect almost never applying due to an engine bug. Improved magnitude consistency which was all over the place. --- Effects of unique ingredients are discovered automatically when they are added to the inventory. -- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet). +- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet). - Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active. +- Effects of unique ingredients are discovered automatically when they are added to the inventory. + +- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch. Most notable of them are: +-- Merged two identical 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time. +-- Merged identical 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time. +-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful. +-- Fixed the 'Slow' effect almost never working due to an engine bug. OverDev: - Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif diff --git a/Merged Damage Mana.esp b/Merged Damage Mana.esp new file mode 100644 index 00000000..8f76a6be Binary files /dev/null and b/Merged Damage Mana.esp differ diff --git a/Merged Damage Stamina.esp b/Merged Damage Stamina.esp new file mode 100644 index 00000000..b20b3265 Binary files /dev/null and b/Merged Damage Stamina.esp differ