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@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues() |
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args2[10].SetNumber(Lernpunkte->value); |
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args2[11].SetNumber(Handwerkspunkte->value); |
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args2[12].SetNumber(TalentPoints->value); |
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args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion)); |
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args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction)); |
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args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration)); |
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args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded)); |
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args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock)); |
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args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery)); |
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args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration)); |
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args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration)); |
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args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded)); |
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args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor)); |
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args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor)); |
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args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak)); |
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args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy)); |
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args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket)); |
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args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking)); |
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args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting)); |
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args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing)); |
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args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech)); |
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args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion)); |
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args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction)); |
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args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration)); |
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args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded)); |
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args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock)); |
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args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery)); |
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args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration)); |
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args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration)); |
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args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded)); |
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args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor)); |
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args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor)); |
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args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak)); |
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args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy)); |
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args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket)); |
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args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking)); |
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args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting)); |
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args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing)); |
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args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech)); |
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args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel); |
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args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel); |
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@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues() |
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args3[0].SetNumber(0); |
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args3[1].SetNumber(0); |
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args3[2].SetNumber(0); |
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args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion)); |
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args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction)); |
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args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration)); |
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args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded)); |
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args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock)); |
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args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery)); |
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args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration)); |
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args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration)); |
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args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded)); |
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args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor)); |
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args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor)); |
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args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak)); |
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args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy)); |
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args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket)); |
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args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking)); |
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args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting)); |
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args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing)); |
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args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech)); |
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args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion)); |
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args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction)); |
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args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration)); |
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args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded)); |
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args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock)); |
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args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery)); |
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args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration)); |
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args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration)); |
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args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded)); |
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args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor)); |
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args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor)); |
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args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak)); |
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args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy)); |
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args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket)); |
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args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking)); |
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args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting)); |
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args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing)); |
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args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech)); |
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uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21); |
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} |
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