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Use GetPermanentActorValue() to show effects in the hero menu

development
Eddoursul 3 months ago
parent 50ba0fe8a9
commit ccd3c0c262
  1. 72
      source/Enderal DLL/src/Patches/HeroMenuPatch.cpp

@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues()
args2[10].SetNumber(Lernpunkte->value); args2[10].SetNumber(Lernpunkte->value);
args2[11].SetNumber(Handwerkspunkte->value); args2[11].SetNumber(Handwerkspunkte->value);
args2[12].SetNumber(TalentPoints->value); args2[12].SetNumber(TalentPoints->value);
args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion)); args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction)); args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration)); args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded)); args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock)); args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery)); args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration)); args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration)); args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded)); args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor)); args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor)); args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak)); args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy)); args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket)); args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking)); args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting)); args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing)); args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech)); args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel); args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel);
args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel); args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel);
@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues()
args3[0].SetNumber(0); args3[0].SetNumber(0);
args3[1].SetNumber(0); args3[1].SetNumber(0);
args3[2].SetNumber(0); args3[2].SetNumber(0);
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion)); args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction)); args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration)); args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded)); args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock)); args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery)); args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration)); args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration)); args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded)); args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor)); args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor)); args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak)); args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy)); args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket)); args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking)); args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting)); args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing)); args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech)); args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21); uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21);
} }

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