Use GetPermanentActorValue() to show effects in the hero menu
This commit is contained in:
parent
50ba0fe8a9
commit
ccd3c0c262
@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues()
|
||||
args2[10].SetNumber(Lernpunkte->value);
|
||||
args2[11].SetNumber(Handwerkspunkte->value);
|
||||
args2[12].SetNumber(TalentPoints->value);
|
||||
args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
|
||||
args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel);
|
||||
args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel);
|
||||
@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues()
|
||||
args3[0].SetNumber(0);
|
||||
args3[1].SetNumber(0);
|
||||
args3[2].SetNumber(0);
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user