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Fixed barrels blowing up too early in Angel with fixed TrapExplosiveGas

development
Eddoursul 3 months ago
parent e4c9c682c1
commit d15ea438a0
  1. BIN
      Skyrim.esm
  2. BIN
      scripts/_00e_mq11a_functions.pex
  3. 3
      source/scripts/_00e_mq11a_functions.psc

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@ -173,6 +173,7 @@ Function SetUpExplosion()
_00E_MC_CaliaREF.Enable()
EndIf
CaliaEquipTorch(false)
CompanionIsTalking.SetValueInt(0)
_00E_SilenceTransitionHighPriority.Add()
GetFadeToBlackControl().FadeToBlack()
@ -183,7 +184,6 @@ Function SetUpExplosion()
DisablePlayerControls()
PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker)
_00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker)
CaliaEquipTorch(True)
Wait(2)
MQ11a_SC7_CaliaExplodeBarrels.ForceStart()
@ -212,6 +212,7 @@ EndFunction
Function CaliaIgniteOil()
CaliaEquipTorch(true)
MQ11a_SC6_FirstOilPool.DamageObject(100)
_00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True)

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