Fixed barrels blowing up too early in Angel with fixed TrapExplosiveGas

This commit is contained in:
Eddoursul 2024-02-01 04:53:46 +01:00
parent e4c9c682c1
commit d15ea438a0
3 changed files with 2 additions and 1 deletions

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@ -173,6 +173,7 @@ Function SetUpExplosion()
_00E_MC_CaliaREF.Enable() _00E_MC_CaliaREF.Enable()
EndIf EndIf
CaliaEquipTorch(false)
CompanionIsTalking.SetValueInt(0) CompanionIsTalking.SetValueInt(0)
_00E_SilenceTransitionHighPriority.Add() _00E_SilenceTransitionHighPriority.Add()
GetFadeToBlackControl().FadeToBlack() GetFadeToBlackControl().FadeToBlack()
@ -183,7 +184,6 @@ Function SetUpExplosion()
DisablePlayerControls() DisablePlayerControls()
PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker) PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker)
_00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker) _00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker)
CaliaEquipTorch(True)
Wait(2) Wait(2)
MQ11a_SC7_CaliaExplodeBarrels.ForceStart() MQ11a_SC7_CaliaExplodeBarrels.ForceStart()
@ -212,6 +212,7 @@ EndFunction
Function CaliaIgniteOil() Function CaliaIgniteOil()
CaliaEquipTorch(true)
MQ11a_SC6_FirstOilPool.DamageObject(100) MQ11a_SC6_FirstOilPool.DamageObject(100)
_00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True) _00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True)