Fixed barrels blowing up too early in Angel with fixed TrapExplosiveGas
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@ -173,6 +173,7 @@ Function SetUpExplosion()
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_00E_MC_CaliaREF.Enable()
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_00E_MC_CaliaREF.Enable()
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EndIf
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EndIf
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CaliaEquipTorch(false)
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CompanionIsTalking.SetValueInt(0)
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CompanionIsTalking.SetValueInt(0)
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_00E_SilenceTransitionHighPriority.Add()
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_00E_SilenceTransitionHighPriority.Add()
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GetFadeToBlackControl().FadeToBlack()
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GetFadeToBlackControl().FadeToBlack()
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@ -183,7 +184,6 @@ Function SetUpExplosion()
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DisablePlayerControls()
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DisablePlayerControls()
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PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker)
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PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker)
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker)
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker)
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CaliaEquipTorch(True)
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Wait(2)
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Wait(2)
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MQ11a_SC7_CaliaExplodeBarrels.ForceStart()
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MQ11a_SC7_CaliaExplodeBarrels.ForceStart()
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@ -212,6 +212,7 @@ EndFunction
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Function CaliaIgniteOil()
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Function CaliaIgniteOil()
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CaliaEquipTorch(true)
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MQ11a_SC6_FirstOilPool.DamageObject(100)
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MQ11a_SC6_FirstOilPool.DamageObject(100)
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_00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True)
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_00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True)
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