diff --git a/Enderal SE v2.0.11 Changelog.txt b/Enderal SE v2.0.12 Changelog.txt similarity index 99% rename from Enderal SE v2.0.11 Changelog.txt rename to Enderal SE v2.0.12 Changelog.txt index 23fec641..b70a4ae4 100644 --- a/Enderal SE v2.0.11 Changelog.txt +++ b/Enderal SE v2.0.12 Changelog.txt @@ -6,6 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up Beware, spoilers ahead! +2.0.12 (TBD) + +- Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. + + 2.0.11 (2021-12-17) - Fixed inability to talk to Rasha after defeating Raga Shadowclaw. diff --git a/music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm b/music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm new file mode 100644 index 00000000..f4e8d1d6 --- /dev/null +++ b/music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ce7e95e76d007befbd59c2d5a6fe56d66bf0cf8722e7530f422e6ee256d825dd +size 668986 diff --git a/scripts/_00e_mqp01_functions.pex b/scripts/_00e_mqp01_functions.pex index 7f2048a8..42c9e288 100644 Binary files a/scripts/_00e_mqp01_functions.pex and b/scripts/_00e_mqp01_functions.pex differ diff --git a/source/scripts/_00e_mqp01_functions.psc b/source/scripts/_00e_mqp01_functions.psc index c043104f..1d4011b2 100644 --- a/source/scripts/_00e_mqp01_functions.psc +++ b/source/scripts/_00e_mqp01_functions.psc @@ -8,9 +8,7 @@ Import Utility Function SetUpScene() - ;Game.RequestAutoSave() Game.FadeOutGame(false, true, 0.5, 0.5) - ;Self.SetObjectiveDisplayed(5, false) FadeToBlackHoldIMOD.Apply() PlayerREF.SetScale(0.85) TimeScale.SetValue(0.1) @@ -82,8 +80,9 @@ Function StartFatherAccuseScene() AudioCategoryAMBr.SetVolume(__Config_MuteAmbienceVolume) AudioCategoryAMB.SetVolume(__Config_MuteAmbienceVolume) AudioCategorySFX.SetVolume(__Config_MuteAmbienceVolume) - AudioCategoryMUS.SetVolume(3.25) - AudioCategoryVOCGeneral.SetVolume(7.5) + ; SE: Disabled sound volume manipulation, we don't know user's setup and don't want to deafen them + ;AudioCategoryMUS.SetVolume(3.25) + ;AudioCategoryVOCGeneral.SetVolume(7.5) _00E_Music_Special_Dreams.Remove() _00E_SilenceTransitionHighPriority.Remove() _00E_Music_Special_MQP01_BuildUp.Add() @@ -175,8 +174,8 @@ Function PlayIntroAndMovePlayerToShip() Game.PlayBink("EnderalIntro.bik", true, true, true, true) EndIf wait(0.2) - AudioCategoryVOCGeneral.SetVolume(1) - AudioCategoryMUS.SetVolume(0.7) + ;AudioCategoryVOCGeneral.SetVolume(1) + ;AudioCategoryMUS.SetVolume(0.7) AudioCategoryAMBr.SetVolume(1) AudioCategoryAMB.SetVolume(1) AudioCategorySFX.SetVolume(1)