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Removed CombatMusicControl

development
Eddoursul 3 months ago
parent 16f10be14a
commit d3a52d735c
  1. BIN
      Enderal - Forgotten Stories.esm
  2. BIN
      Skyrim.esm
  3. BIN
      scripts/_00E_BrawlControl.pex
  4. BIN
      scripts/_00E_CombatMusicControl.pex
  5. BIN
      scripts/_00E_EnderalControls.pex
  6. BIN
      scripts/_00e_fs_cqt01_functions.pex
  7. BIN
      scripts/_00e_fs_nq01_functions.pex
  8. BIN
      scripts/_00e_fs_nqr02_functions.pex
  9. BIN
      scripts/_00e_fs_nqr03_functions.pex
  10. BIN
      scripts/_00e_fs_nqr04_functions.pex
  11. BIN
      scripts/_00e_fs_nqr05_functions.pex
  12. BIN
      scripts/_00e_mq02_functions.pex
  13. BIN
      scripts/_00e_mq03_functions.pex
  14. BIN
      scripts/_00e_mq07b_sc02_failsavesc.pex
  15. BIN
      scripts/_00e_mq14_functions.pex
  16. BIN
      scripts/_00e_mq17_functions.pex
  17. BIN
      scripts/_00e_nq_g_03_functions.pex
  18. BIN
      scripts/_00e_nq_g_07_functions.pex
  19. BIN
      scripts/_00e_nqr01_functions.pex
  20. BIN
      scripts/_00e_playerfunctions.pex
  21. BIN
      scripts/_00e_removesilenceandcombatsoundtrack.pex
  22. BIN
      scripts/_00e_suntemple_weathercontrolsc.pex
  23. 1
      scripts/scriptarchiveorder.txt
  24. 2
      source/scripts/_00E_BrawlControl.psc
  25. 243
      source/scripts/_00E_CombatMusicControl.psc
  26. 2
      source/scripts/_00E_EnderalControls.psc
  27. 4
      source/scripts/_00e_fs_cqt01_functions.psc
  28. 8
      source/scripts/_00e_fs_nq01_functions.psc
  29. 2
      source/scripts/_00e_fs_nqr02_functions.psc
  30. 2
      source/scripts/_00e_fs_nqr03_functions.psc
  31. 2
      source/scripts/_00e_fs_nqr04_functions.psc
  32. 2
      source/scripts/_00e_fs_nqr05_functions.psc
  33. 2
      source/scripts/_00e_mq02_functions.psc
  34. 2
      source/scripts/_00e_mq03_functions.psc
  35. 4
      source/scripts/_00e_mq07b_sc02_failsavesc.psc
  36. 2
      source/scripts/_00e_mq14_functions.psc
  37. 2
      source/scripts/_00e_mq17_functions.psc
  38. 4
      source/scripts/_00e_nq_g_03_functions.psc
  39. 10
      source/scripts/_00e_nq_g_07_functions.psc
  40. 2
      source/scripts/_00e_nqr01_functions.psc
  41. 4
      source/scripts/_00e_playerfunctions.psc
  42. 2
      source/scripts/_00e_removesilenceandcombatsoundtrack.psc
  43. 2
      source/scripts/_00e_suntemple_weathercontrolsc.psc

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@ -403,7 +403,6 @@ scripts\_00e_chainactivatorbrownrockcave.pex
scripts\_00e_class_openclassmenuscript.pex
scripts\_00e_class_perkscript.pex
scripts\_00e_classmenuitemhandleraliasscript.pex
scripts\_00E_CombatMusicControl.pex
scripts\_00e_companion_purgesc.pex
scripts\_00e_completeobjective.pex
scripts\_00e_complex_addsilencesc.pex

@ -2,8 +2,6 @@ Scriptname _00E_BrawlControl extends Quest Hidden
Function Brawl(Actor pTarget, Actor pTargetFriend = None)
_00E_PlayerFunctions.GetCombatMusicControl().IsStartingBrawling()
FavorBrawlEvent.SendStoryEvent(None, pTarget, pTargetFriend)
EndFunction

@ -1,243 +0,0 @@
Scriptname _00E_CombatMusicControl extends Quest Hidden
MusicType[] ActiveCombatMusics
MusicType[] StoppingCombatMusics
Int StoppingCombatMusicCounter = 0
Int Property COMBAT_MUSIC_LOCK_NONE = 0 AutoReadOnly
Int Property COMBAT_MUSIC_LOCK_START = 1 AutoReadOnly
Int Property COMBAT_MUSIC_LOCK_STOP = 2 AutoReadOnly
Int Property COMBAT_MUSIC_LOCK_FAILSAFE = 3 AutoReadOnly
Int CombatMusicLockLevel = 0 ; = COMBAT_MUSIC_LOCK_NONE
Event OnInit()
; Yes, OnInit() runs in idle quests as well
InitCombatMusic() ; also called from OnPlayerLoadGame() in _00E_PlayerFunctions
EndEvent
Function InitCombatMusic()
RegisterForModEvent("Enderal_CombatStateChanged", "OnCombatStateChange")
If ActiveCombatMusics.Length == 0
ActiveCombatMusics = _NewMusicArray()
EndIf
If StoppingCombatMusics.Length == 0
StoppingCombatMusics = _NewMusicArray()
EndIf
If StoppingCombatMusicCounter > 0 || ActiveCombatMusics[0]
GoToState("CombatMusicTracking")
EndIf
EndFunction
function IsStartingBrawling()
bIsBrawling = true
RegisterForSingleUpdate(1.0)
endfunction
event OnUpdate()
bIsBrawling = false
endevent
Event OnCombatStateChange(string eventName, string bTargetIsPlayer, float fCombatState, Form sender)
return
if bTargetIsPlayer ; start combat or searching
if fCombatState as int == 1 ; combat
if bIsBrawling
bIsBrawling = false
if GetState() == ""
UnregisterForUpdate()
else
StopCombatMusic()
endif
return
endif
; start music
Actor sourceActor = sender as Actor
Int encounterLevel = sourceActor.GetLevel()
If encounterLevel >= 20 || (encounterLevel >= PlayerLevel.GetValue() - 15) || HasKeyword(ActorTypeBoss)
MusicType combatMusic
if _00E_ActorsCombatMusicEpic.HasForm(sourceActor.GetActorBase())
combatMusic = _00E_Music_Combat_Epic
elseif EnderalFunctions.IsInRegion(Wueste)
combatMusic = _00E_Music_Combat_Exotic
else
combatMusic = _00E_Music_Combat_Regular
endif
if StartCombatMusic(combatMusic)
RegisterForSingleUpdate(5.0)
EndIf
EndIf
elseif ! PlayerRef.IsInCombat()
if GetState() == ""
GoToState("CombatMusicTracking")
endif
RegisterForSingleUpdate(2.0)
endif
elseif ! PlayerRef.IsInCombat()
if GetState() == ""
GoToState("CombatMusicTracking")
endif
RegisterForSingleUpdate(2.0)
endif
endEvent
Bool Function StartCombatMusic(MusicType newMusic)
; Debug.Trace(self + ", StartCombatMusic, newMusic = " + newMusic)
Bool result = False
While CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE
Utility.Wait(0.03) ; wait for two frames
EndWhile
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_START
Int Index = _AddUniqueMusicToArray(ActiveCombatMusics, newMusic)
If Index >= 0
ActiveCombatMusics[Index].Add()
result = (Index == 0) ; Is this the first combat music in this fight?
EndIf
StoppingCombatMusicCounter = 0
GoToState("CombatMusicTracking")
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
Return result
EndFunction
Function StopCombatMusic()
; Debug.Trace(self + ", StopCombatMusic")
While CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE
If CombatMusicLockLevel == COMBAT_MUSIC_LOCK_START || CombatMusicLockLevel == COMBAT_MUSIC_LOCK_STOP
Return
EndIf
Utility.Wait(0.03)
EndWhile
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_STOP
Int Index = 0
While Index < ActiveCombatMusics.Length && ActiveCombatMusics[Index]
ActiveCombatMusics[Index].Remove()
_AddUniqueMusicToArray(StoppingCombatMusics, ActiveCombatMusics[Index])
Index += 1
EndWhile
ActiveCombatMusics = _NewMusicArray()
StoppingCombatMusicCounter = 8
GoToState("CombatMusicTracking")
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
EndFunction
State CombatMusicTracking
Event OnBeginState()
RegisterForSingleUpdate(0.1)
EndEvent
Event OnEndState()
UnregisterForUpdate()
EndEvent
Event OnUpdate()
RegisterForSingleUpdate(3.5)
If CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE || PlayerRef.IsInCombat()
Return
EndIf
If StoppingCombatMusicCounter > 0
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_FAILSAFE
; Debug.Trace(self + ", OnUpdate: failsaving")
Int Index = 0
While Index < StoppingCombatMusics.Length && StoppingCombatMusics[Index]
StoppingCombatMusics[Index].Add()
StoppingCombatMusics[Index].Remove()
Index += 1
EndWhile
StoppingCombatMusicCounter -= 1
If StoppingCombatMusicCounter <= 0
StoppingCombatMusics = _NewMusicArray()
EndIf
CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
ElseIf ActiveCombatMusics[0] ; Failsafe in case StopCombatMusic is not called for whatever reason
StopCombatMusic()
Else
GoToState("")
EndIf
EndEvent
EndState
MusicType[] Function _NewMusicArray()
Return New MusicType[10]
EndFunction
Int Function _AddUniqueMusicToArray(MusicType[] musics, MusicType newMusic)
Int n = musics.Length
Int Index = 0
; Loop through array until we reach the end or newMusic or an empty entry
While Index < n && musics[Index] != newMusic && musics[Index] != None
Index += 1
EndWhile
If Index < n && musics[Index] == None
musics[Index] = newMusic
Return Index
Else
Return -1
EndIf
EndFunction
Function RemoveCombatSoundtracks()
int iIndex = _00E_MUS_AllCombatSoundtracks.GetSize()
while iIndex > 0
iIndex -= 1
MusicType musicToRemove = _00E_MUS_AllCombatSoundtracks.GetAt(iIndex) as MusicType
musicToRemove.Remove()
endwhile
EndFunction
bool bIsBrawling = false
Keyword Property ActorTypeBoss Auto
GlobalVariable Property PlayerLevel Auto
MusicType Property _00E_Music_Combat_Regular Auto
MusicType Property _00E_Music_Combat_Exotic Auto
MusicType Property _00E_Music_Combat_Epic Auto
FormList Property _00E_MUS_AllCombatSoundtracks Auto
FormList Property _00E_ActorsCombatMusicEpic Auto
Form Property Wueste Auto ; Powder Desert
Actor Property PlayerRef Auto

@ -10,8 +10,6 @@ _00E_SafeItemRemove Property SafeItemRemove Auto
_00E_VisionControl Property VisionControl Auto
_00E_CombatMusicControl Property CombatMusicControl Auto
_00E_BrawlControl Property BrawlControl Auto
_00E_SoundControl Property SoundControl Auto

@ -34,7 +34,7 @@ EndFunction
Function FinishUp()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_EPHandler.GiveEP(iRewardEXP)
FS_CQT01.CompleteAllObjectives()
FS_NQR04.SetCurrentStageID(85)
@ -46,7 +46,7 @@ Function FailQuest()
_00E_FS_CQT01_TharaelMsg.Show()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
FS_CQT01.FailAllObjectives()
FS_NQR04.SetCurrentStageID(85)

@ -87,7 +87,7 @@ EndFunction
Function RefreshCombatState()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
FS_NQ01_YuslanREF.StopCombat()
FS_NQ01_YuslanREF.StopCombatAlarm()
@ -103,7 +103,7 @@ EndFunction
Function StartSC03()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_TeleportGlobal.SetValueInt(1)
FS_NQ01_SC03_MercenaryREF.Enable()
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
@ -747,7 +747,7 @@ Function FinishUp()
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
Timescale.SetValue(10)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
CompleteQuest()
TeleportYuslan()
@ -776,7 +776,7 @@ Function FinishUpDreamflower()
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
Timescale.SetValue(10)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
TeleportYuslan()
EndFunction

@ -184,7 +184,7 @@ Function FinishUp()
SetObjectiveCompleted(35)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR02_TharaelREF, False)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
FS_NQR03.SetCurrentStageID(5)

@ -277,7 +277,7 @@ Function FinishUp()
SetObjectiveCompleted(50) ; in case the player didn't teleport back with the brother greed
SetObjectiveCompleted(51)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
FS_NQR03_SC03_SecretDoorREF.SetOpen(False)
FS_NQR03_SC03_SecretDoorREF.BlockActivation(True)

@ -300,7 +300,7 @@ Function FinishUp()
_00E_EPHandler.GiveEP(iRewardEXP)
AllowIdleChatter.SetValue(1)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
FS_NQR04_SC05_TharaelWalkAway.ForceStart()
FS_NQR05.SetCurrentStageID(5)

@ -1826,7 +1826,7 @@ Function FinishUp()
CompleteAllObjectives()
Weather.ReleaseOverride()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
FS_NQR03_BrotherGreedREF.Disable()
FS_NQR05_SiteCampfireParentREF.Disable()
FS_NQR05_SC04_BrotherSorrowREF.Disable()

@ -303,7 +303,7 @@ EndFunction
Function FinishQuest()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
EnablePlayerControls()
MQ03.SetCurrentStageID(5)
; SE: No such objective.

@ -125,7 +125,7 @@ EndFunction
Function GiveRewardEXP()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
_00E_MC_KonstantinREF.EvaluatePackage()
_00E_MC_JesparREF.EvaluatePackage()

@ -5,7 +5,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && MQ07b.GetCurrentStageID() == 35
AllowIdleChatter.SetValue(0)
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
if !MQ07b_SC02_Lishari.IsPlaying()
MQ07b_SC02_Lishari.ForceStart()
@ -23,4 +23,4 @@ Actor Property PlayerREF Auto
Quest Property MQ07b Auto
Scene Property MQ07b_SC02_Lishari Auto
Scene Property MQ07b_SC02_Lishari Auto

@ -631,7 +631,7 @@ Function FinishQuest()
MQ07b_NuminosREF.Disable()
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
if akCompanion == _00E_MC_CaliaREF
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)

@ -718,7 +718,7 @@ Function GetIntoTemple()
_00E_Music_Special_Romance.Remove()
_00E_SilenceAbruptHighPriority.Remove()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_Music_Special_Cleansing.Add()
EndFunction

@ -7,7 +7,7 @@ Import Utility
;=====================================================================================
Event OnUpdate()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
EndEvent
;=====================================================================================
@ -88,7 +88,7 @@ EndFunction
Function StartSC02()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
NQ_G_03_SC02_PetrifiedExamineCaravan.ForceStart()

@ -772,7 +772,7 @@ Function StartKontorCombat()
NQG07_TheaterDoor_01.BlockActivation(True)
NQG07_TheaterDoor_02.BlockActivation(True)
_00E_SilenceAbruptHighPriority.Remove()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
wait(0.1)
@ -1070,7 +1070,7 @@ EndFunction
Function CleanSounds()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
EndFunction
@ -1085,7 +1085,7 @@ Function FinishQuest()
_00E_NQ_G_07_RogashREF.Enable()
ReEnablePrisonGuards()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
if bDijaamHanged == true
@ -1112,7 +1112,7 @@ Function FinishQuestDijaam()
ReEnablePrisonGuards()
NQG07Dijaam_SC4_EscapeCollision.Disable()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
EndFunction
@ -1130,7 +1130,7 @@ Function FinishQuestDijaamLeora()
ResetGraveyardScene()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
EndFunction

@ -659,7 +659,7 @@ Function GiveRewardEXP(bool bDeclined)
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 1, true)
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 2, true)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
AllowIdleChatter.SetValue(1)
NQR01_SC05_Explanation.Stop()
SetObjectiveCompleted(50)

@ -39,10 +39,6 @@ _00E_VisionControl function GetVisionControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.VisionControl
endfunction
_00E_CombatMusicControl function GetCombatMusicControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.CombatMusicControl
endfunction
_00E_FadeToBlackControl function GetFadeToBlackControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.FadeToBlackControl
endfunction

@ -5,7 +5,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && !bDone
bDone = True
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
EndIf
EndEvent

@ -10,7 +10,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
_00E_MQ17_Purge_Weather.ForceActive(True)
_00E_Music_Special_Cleansing.Add()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_Cleansing.Add()
EndIf

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