Removed CombatMusicControl
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16f10be14a
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Skyrim.esm
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Skyrim.esm
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@ -403,7 +403,6 @@ scripts\_00e_chainactivatorbrownrockcave.pex
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scripts\_00e_class_openclassmenuscript.pex
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scripts\_00e_class_perkscript.pex
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scripts\_00e_classmenuitemhandleraliasscript.pex
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scripts\_00E_CombatMusicControl.pex
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scripts\_00e_companion_purgesc.pex
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scripts\_00e_completeobjective.pex
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scripts\_00e_complex_addsilencesc.pex
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@ -2,8 +2,6 @@ Scriptname _00E_BrawlControl extends Quest Hidden
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Function Brawl(Actor pTarget, Actor pTargetFriend = None)
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_00E_PlayerFunctions.GetCombatMusicControl().IsStartingBrawling()
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FavorBrawlEvent.SendStoryEvent(None, pTarget, pTargetFriend)
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EndFunction
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@ -1,243 +0,0 @@
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Scriptname _00E_CombatMusicControl extends Quest Hidden
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MusicType[] ActiveCombatMusics
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MusicType[] StoppingCombatMusics
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Int StoppingCombatMusicCounter = 0
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Int Property COMBAT_MUSIC_LOCK_NONE = 0 AutoReadOnly
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Int Property COMBAT_MUSIC_LOCK_START = 1 AutoReadOnly
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Int Property COMBAT_MUSIC_LOCK_STOP = 2 AutoReadOnly
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Int Property COMBAT_MUSIC_LOCK_FAILSAFE = 3 AutoReadOnly
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Int CombatMusicLockLevel = 0 ; = COMBAT_MUSIC_LOCK_NONE
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Event OnInit()
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; Yes, OnInit() runs in idle quests as well
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InitCombatMusic() ; also called from OnPlayerLoadGame() in _00E_PlayerFunctions
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EndEvent
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Function InitCombatMusic()
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RegisterForModEvent("Enderal_CombatStateChanged", "OnCombatStateChange")
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If ActiveCombatMusics.Length == 0
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ActiveCombatMusics = _NewMusicArray()
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EndIf
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If StoppingCombatMusics.Length == 0
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StoppingCombatMusics = _NewMusicArray()
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EndIf
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If StoppingCombatMusicCounter > 0 || ActiveCombatMusics[0]
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GoToState("CombatMusicTracking")
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EndIf
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EndFunction
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function IsStartingBrawling()
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bIsBrawling = true
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RegisterForSingleUpdate(1.0)
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endfunction
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event OnUpdate()
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bIsBrawling = false
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endevent
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Event OnCombatStateChange(string eventName, string bTargetIsPlayer, float fCombatState, Form sender)
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return
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if bTargetIsPlayer ; start combat or searching
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if fCombatState as int == 1 ; combat
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if bIsBrawling
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bIsBrawling = false
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if GetState() == ""
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UnregisterForUpdate()
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else
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StopCombatMusic()
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endif
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return
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endif
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; start music
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Actor sourceActor = sender as Actor
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Int encounterLevel = sourceActor.GetLevel()
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If encounterLevel >= 20 || (encounterLevel >= PlayerLevel.GetValue() - 15) || HasKeyword(ActorTypeBoss)
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MusicType combatMusic
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if _00E_ActorsCombatMusicEpic.HasForm(sourceActor.GetActorBase())
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combatMusic = _00E_Music_Combat_Epic
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elseif EnderalFunctions.IsInRegion(Wueste)
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combatMusic = _00E_Music_Combat_Exotic
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else
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combatMusic = _00E_Music_Combat_Regular
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endif
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if StartCombatMusic(combatMusic)
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RegisterForSingleUpdate(5.0)
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EndIf
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EndIf
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elseif ! PlayerRef.IsInCombat()
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if GetState() == ""
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GoToState("CombatMusicTracking")
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endif
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RegisterForSingleUpdate(2.0)
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endif
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elseif ! PlayerRef.IsInCombat()
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if GetState() == ""
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GoToState("CombatMusicTracking")
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endif
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RegisterForSingleUpdate(2.0)
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endif
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endEvent
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Bool Function StartCombatMusic(MusicType newMusic)
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; Debug.Trace(self + ", StartCombatMusic, newMusic = " + newMusic)
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Bool result = False
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While CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE
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Utility.Wait(0.03) ; wait for two frames
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EndWhile
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_START
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Int Index = _AddUniqueMusicToArray(ActiveCombatMusics, newMusic)
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If Index >= 0
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ActiveCombatMusics[Index].Add()
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result = (Index == 0) ; Is this the first combat music in this fight?
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EndIf
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StoppingCombatMusicCounter = 0
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GoToState("CombatMusicTracking")
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
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Return result
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EndFunction
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Function StopCombatMusic()
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; Debug.Trace(self + ", StopCombatMusic")
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While CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE
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If CombatMusicLockLevel == COMBAT_MUSIC_LOCK_START || CombatMusicLockLevel == COMBAT_MUSIC_LOCK_STOP
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Return
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EndIf
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Utility.Wait(0.03)
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EndWhile
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_STOP
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Int Index = 0
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While Index < ActiveCombatMusics.Length && ActiveCombatMusics[Index]
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ActiveCombatMusics[Index].Remove()
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_AddUniqueMusicToArray(StoppingCombatMusics, ActiveCombatMusics[Index])
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Index += 1
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EndWhile
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ActiveCombatMusics = _NewMusicArray()
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StoppingCombatMusicCounter = 8
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GoToState("CombatMusicTracking")
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
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EndFunction
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State CombatMusicTracking
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Event OnBeginState()
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RegisterForSingleUpdate(0.1)
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EndEvent
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Event OnEndState()
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UnregisterForUpdate()
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EndEvent
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Event OnUpdate()
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RegisterForSingleUpdate(3.5)
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If CombatMusicLockLevel > COMBAT_MUSIC_LOCK_NONE || PlayerRef.IsInCombat()
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Return
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EndIf
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If StoppingCombatMusicCounter > 0
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_FAILSAFE
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; Debug.Trace(self + ", OnUpdate: failsaving")
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Int Index = 0
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While Index < StoppingCombatMusics.Length && StoppingCombatMusics[Index]
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StoppingCombatMusics[Index].Add()
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StoppingCombatMusics[Index].Remove()
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Index += 1
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EndWhile
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StoppingCombatMusicCounter -= 1
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If StoppingCombatMusicCounter <= 0
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StoppingCombatMusics = _NewMusicArray()
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EndIf
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CombatMusicLockLevel = COMBAT_MUSIC_LOCK_NONE
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ElseIf ActiveCombatMusics[0] ; Failsafe in case StopCombatMusic is not called for whatever reason
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StopCombatMusic()
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Else
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GoToState("")
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EndIf
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EndEvent
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EndState
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MusicType[] Function _NewMusicArray()
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Return New MusicType[10]
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EndFunction
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Int Function _AddUniqueMusicToArray(MusicType[] musics, MusicType newMusic)
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Int n = musics.Length
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Int Index = 0
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; Loop through array until we reach the end or newMusic or an empty entry
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While Index < n && musics[Index] != newMusic && musics[Index] != None
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Index += 1
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EndWhile
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If Index < n && musics[Index] == None
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musics[Index] = newMusic
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Return Index
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Else
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Return -1
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EndIf
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EndFunction
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Function RemoveCombatSoundtracks()
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int iIndex = _00E_MUS_AllCombatSoundtracks.GetSize()
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while iIndex > 0
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iIndex -= 1
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MusicType musicToRemove = _00E_MUS_AllCombatSoundtracks.GetAt(iIndex) as MusicType
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musicToRemove.Remove()
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endwhile
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EndFunction
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bool bIsBrawling = false
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Keyword Property ActorTypeBoss Auto
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GlobalVariable Property PlayerLevel Auto
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MusicType Property _00E_Music_Combat_Regular Auto
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MusicType Property _00E_Music_Combat_Exotic Auto
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MusicType Property _00E_Music_Combat_Epic Auto
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FormList Property _00E_MUS_AllCombatSoundtracks Auto
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FormList Property _00E_ActorsCombatMusicEpic Auto
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Form Property Wueste Auto ; Powder Desert
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Actor Property PlayerRef Auto
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@ -10,8 +10,6 @@ _00E_SafeItemRemove Property SafeItemRemove Auto
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_00E_VisionControl Property VisionControl Auto
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_00E_CombatMusicControl Property CombatMusicControl Auto
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_00E_BrawlControl Property BrawlControl Auto
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_00E_SoundControl Property SoundControl Auto
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@ -34,7 +34,7 @@ EndFunction
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Function FinishUp()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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_00E_EPHandler.GiveEP(iRewardEXP)
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FS_CQT01.CompleteAllObjectives()
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FS_NQR04.SetCurrentStageID(85)
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@ -46,7 +46,7 @@ Function FailQuest()
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_00E_FS_CQT01_TharaelMsg.Show()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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FS_CQT01.FailAllObjectives()
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FS_NQR04.SetCurrentStageID(85)
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@ -87,7 +87,7 @@ EndFunction
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Function RefreshCombatState()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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FS_NQ01_YuslanREF.StopCombat()
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FS_NQ01_YuslanREF.StopCombatAlarm()
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@ -103,7 +103,7 @@ EndFunction
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Function StartSC03()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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_00E_TeleportGlobal.SetValueInt(1)
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FS_NQ01_SC03_MercenaryREF.Enable()
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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@ -747,7 +747,7 @@ Function FinishUp()
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UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
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Timescale.SetValue(10)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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CompleteQuest()
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TeleportYuslan()
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@ -776,7 +776,7 @@ Function FinishUpDreamflower()
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UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
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Timescale.SetValue(10)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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TeleportYuslan()
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EndFunction
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@ -184,7 +184,7 @@ Function FinishUp()
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SetObjectiveCompleted(35)
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR02_TharaelREF, False)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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AllowIdleChatter.SetValue(1)
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_00E_EPHandler.GiveEP(__Config_iRewardEXP)
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FS_NQR03.SetCurrentStageID(5)
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@ -277,7 +277,7 @@ Function FinishUp()
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SetObjectiveCompleted(50) ; in case the player didn't teleport back with the brother greed
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SetObjectiveCompleted(51)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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AllowIdleChatter.SetValue(1)
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FS_NQR03_SC03_SecretDoorREF.SetOpen(False)
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FS_NQR03_SC03_SecretDoorREF.BlockActivation(True)
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@ -300,7 +300,7 @@ Function FinishUp()
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_00E_EPHandler.GiveEP(iRewardEXP)
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AllowIdleChatter.SetValue(1)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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FS_NQR04_SC05_TharaelWalkAway.ForceStart()
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FS_NQR05.SetCurrentStageID(5)
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@ -1826,7 +1826,7 @@ Function FinishUp()
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CompleteAllObjectives()
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Weather.ReleaseOverride()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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FS_NQR03_BrotherGreedREF.Disable()
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FS_NQR05_SiteCampfireParentREF.Disable()
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FS_NQR05_SC04_BrotherSorrowREF.Disable()
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@ -303,7 +303,7 @@ EndFunction
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Function FinishQuest()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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EnablePlayerControls()
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MQ03.SetCurrentStageID(5)
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; SE: No such objective.
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@ -125,7 +125,7 @@ EndFunction
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Function GiveRewardEXP()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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_00E_EPHandler.GiveEP(__Config_RewardEXP)
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_00E_MC_KonstantinREF.EvaluatePackage()
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_00E_MC_JesparREF.EvaluatePackage()
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@ -5,7 +5,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF && MQ07b.GetCurrentStageID() == 35
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AllowIdleChatter.SetValue(0)
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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if !MQ07b_SC02_Lishari.IsPlaying()
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MQ07b_SC02_Lishari.ForceStart()
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@ -631,7 +631,7 @@ Function FinishQuest()
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MQ07b_NuminosREF.Disable()
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_00E_EPHandler.GiveEP(__Config_iRewardEXP)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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if akCompanion == _00E_MC_CaliaREF
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_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
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@ -718,7 +718,7 @@ Function GetIntoTemple()
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_00E_Music_Special_Romance.Remove()
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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_00E_Music_Special_Cleansing.Add()
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EndFunction
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@ -7,7 +7,7 @@ Import Utility
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;=====================================================================================
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Event OnUpdate()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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EndEvent
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;=====================================================================================
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@ -88,7 +88,7 @@ EndFunction
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Function StartSC02()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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NQ_G_03_SC02_PetrifiedExamineCaravan.ForceStart()
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@ -772,7 +772,7 @@ Function StartKontorCombat()
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NQG07_TheaterDoor_01.BlockActivation(True)
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NQG07_TheaterDoor_02.BlockActivation(True)
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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wait(0.1)
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@ -1070,7 +1070,7 @@ EndFunction
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Function CleanSounds()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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EndFunction
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@ -1085,7 +1085,7 @@ Function FinishQuest()
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_00E_NQ_G_07_RogashREF.Enable()
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ReEnablePrisonGuards()
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
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_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
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AllowIdleChatter.SetValue(1)
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if bDijaamHanged == true
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@ -1112,7 +1112,7 @@ Function FinishQuestDijaam()
|
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ReEnablePrisonGuards()
|
||||
NQG07Dijaam_SC4_EscapeCollision.Disable()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
||||
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
||||
AllowIdleChatter.SetValue(1)
|
||||
|
||||
EndFunction
|
||||
@ -1130,7 +1130,7 @@ Function FinishQuestDijaamLeora()
|
||||
ResetGraveyardScene()
|
||||
_00E_EPHandler.GiveEP(__Config_RewardEXP)
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
||||
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
||||
AllowIdleChatter.SetValue(1)
|
||||
|
||||
EndFunction
|
||||
|
@ -659,7 +659,7 @@ Function GiveRewardEXP(bool bDeclined)
|
||||
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 1, true)
|
||||
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 2, true)
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
||||
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
||||
AllowIdleChatter.SetValue(1)
|
||||
NQR01_SC05_Explanation.Stop()
|
||||
SetObjectiveCompleted(50)
|
||||
|
@ -39,10 +39,6 @@ _00E_VisionControl function GetVisionControl() Global
|
||||
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.VisionControl
|
||||
endfunction
|
||||
|
||||
_00E_CombatMusicControl function GetCombatMusicControl() Global
|
||||
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.CombatMusicControl
|
||||
endfunction
|
||||
|
||||
_00E_FadeToBlackControl function GetFadeToBlackControl() Global
|
||||
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.FadeToBlackControl
|
||||
endfunction
|
||||
|
@ -5,7 +5,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
if akActionRef == PlayerREF && !bDone
|
||||
bDone = True
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
||||
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
@ -10,7 +10,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
_00E_MQ17_Purge_Weather.ForceActive(True)
|
||||
_00E_Music_Special_Cleansing.Add()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
||||
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
|
||||
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
||||
_00E_SilenceAbruptHighPriority.Remove()
|
||||
_00E_Music_Special_Cleansing.Add()
|
||||
EndIf
|
||||
|
Loading…
Reference in New Issue
Block a user