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155 changed files with 335 additions and 377 deletions
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@ -0,0 +1,256 @@ |
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Scriptname _00E_SkillControl extends Quest Hidden |
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import Utility |
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Function _ReadSkillBook(String skillName, Int skillTopLimit, Form bookItem, Message msgSkillIncrease, GlobalVariable availablePoints, Message msgNoPoints) |
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Message failMsg = None |
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While _SkillBookReadLocked |
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WaitMenuMode(0.1) |
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EndWhile |
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_SkillBookReadLocked = True |
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; DO NOT FORGET TO FALSE _SkillBookReadLocked ON RETURN |
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If availablePoints.GetValue() >= 1 |
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Int curSkill = PlayerREF.GetBaseActorValue(skillName) as Int |
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If curSkill >= skillTopLimit |
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failMsg = _00E_Levelsystem_sSkillTooWellDeveloped |
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ElseIf curSkill >= (skillTopLimit - 25) || (_00E_SkillbookWarning.Show() == 0) ; If cur. skill is within the book's limit or the player says "Yes" |
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; Do skill increase |
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curSkill += 1 |
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PlayerREF.SetActorValue(skillName, curSkill) |
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availablePoints.Mod(-1) |
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_SkillBookReadLocked = False |
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msgSkillIncrease.Show(1, curSkill) |
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Return |
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EndIf |
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Else ; availablePoints < 1 |
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failMsg = msgNoPoints |
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EndIf |
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; Processing failed read |
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_SkillBookReadLocked = False |
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If failMsg != None |
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failMsg.Show() |
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EndIf |
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PlayerREF.AddItem(bookItem, 1, True) |
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EndFunction |
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Function ReadPrimarySkillBook(String skillName, Int skillTopLimit, Form bookItem, Message msgSkillIncrease) |
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_ReadSkillBook(skillName, skillTopLimit, bookItem, msgSkillIncrease, Lernpunkte, _00E_Levelsystem_sNoMoreLearningPoints) |
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EndFunction |
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Function ReadCraftingSkillBook(String skillName, Int skillTopLimit, Form bookItem, Message msgSkillIncrease) |
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_ReadSkillBook(skillName, skillTopLimit, bookItem, msgSkillIncrease, Handwerkspunkte, _00E_Levelsystem_sNoMoreCraftingPoints) |
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EndFunction |
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Function ReadMemorySkillBook(String sClass, Int iTier, Message talentMessage, float fRecoveryTime02, float fRecoveryTime03, Potion PotionItem, Shout TaughtTalent, WordOfPower Word01, WordOfPower Word02, WordOfPower Word03, Perk Perk01, Perk Perk02, Perk Perk03) |
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While _MemoryBookReadLocked |
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WaitMenuMode(0.1) |
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EndWhile |
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_MemoryBookReadLocked = True |
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int iButton = talentMessage.Show() |
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if iButton == 0 |
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if iTier == 1 |
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iRequiredPoints = iPointRequirementTier01 |
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Elseif iTier == 2 |
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iRequiredPoints = iPointRequirementTier02 |
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Else |
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iRequiredPoints = iPointRequirementTier03 |
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EndIf |
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if RequirementsMetMemoryBook(iTier, Perk01, Perk02, Perk03, sClass) |
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TeachTalent(iTier, TaughtTalent, Perk01, Perk02, Perk03, Word01, Word02, Word03, fRecoveryTime02, fRecoveryTime03) |
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Else |
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if bValidSkilllevel |
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Message messageToShow = _00E_FS_A3_sMageClassName |
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if sClass == "Rogue" |
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messageToShow = _00E_FS_A3_sRogueClassName |
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Elseif sClass == "Warrior" |
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messageToShow = _00E_FS_A3_sWarriorClassName |
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EndIf |
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Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName()) |
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EndIf |
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PlayerREF.AddItem(PotionItem, 1, true) |
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EndIf |
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_MemoryBookReadLocked = False |
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Else |
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PlayerREF.AddItem(PotionItem, 1, true) |
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_MemoryBookReadLocked = False |
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Return |
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EndIf |
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EndFunction |
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bool Function RequirementsMetMemoryBook(int iTier, Perk Perk01, Perk Perk02, Perk Perk03, string sClass) |
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Formlist ClassFormList01 |
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Formlist ClassFormList02 |
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Formlist ClassFormList03 |
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if (iTier == 3 && !PlayerREF.HasPerk(Perk02)) || (iTier == 2 && !PlayerREF.HasPerk(Perk01)) |
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_00E_FS_A3_NeedToLearnOtherLevels.Show() |
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bValidSkilllevel = False |
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Return False |
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Elseif (iTier == 1 && PlayerREF.HasPerk(Perk01)) || (iTier == 2 && PlayerREF.HasPerk(Perk02)) || (iTier == 3 && PlayerREF.HasPerk(Perk03)) |
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_00E_FS_A3_AlreadyKnowThisLevel.Show() |
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bValidSkilllevel = False |
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Return False |
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Else |
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bValidSkilllevel = True |
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if sClass == "Rogue" |
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ClassFormList01 = EspionagePerks |
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ClassFormList02 = TrickeryPerks |
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ClassFormList03 = VagabondPerks |
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Elseif sClass == "Warrior" |
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ClassFormList01 = BastionPerks |
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ClassFormList02 = DerwishPerks |
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ClassFormList03 = RagePerks |
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Elseif sClass == "Mage" |
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ClassFormList01 = ElementalismPerks |
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ClassFormList02 = LifeAndDeathPerks |
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ClassFormList03 = ManipulationPerks |
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EndIf |
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int iTotalPointsInRequiredClass = (_00E_Func_GetPointsInClass.Run(ClassFormList01) + _00E_Func_GetPointsInClass.Run(ClassFormList02) + _00E_Func_GetPointsInClass.Run(ClassFormList03)) |
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if iTotalPointsInRequiredClass >= iRequiredPoints |
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Return True |
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Else |
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Return False |
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EndIf |
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EndIf |
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EndFunction |
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Function TeachTalent(int iLevel, Shout TaughtTalent, Perk Perk01, Perk Perk02, Perk Perk03, WordOfPower Word01, WordOfPower Word02, WordOfPower Word03, float fRecoveryTime02, float fRecoveryTime03) |
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if iLevel == 1 |
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PlayerREF.AddPerk(Perk01) |
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PlayerREF.AddShout(TaughtTalent) |
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Game.UnlockWord(Word01) |
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Game.TeachWord(Word01) |
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Elseif iLevel == 2 |
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PlayerREF.AddPerk(Perk02) |
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Game.UnlockWord(Word02) |
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Game.TeachWord(Word02) |
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SetRecoveryTimeMemoryBook(2, TaughtTalent, fRecoveryTime02, fRecoveryTime03) |
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Else |
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PlayerREF.AddPerk(Perk03) |
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Game.UnlockWord(Word03) |
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Game.TeachWord(Word03) |
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SetRecoveryTimeMemoryBook(3, TaughtTalent, fRecoveryTime02, fRecoveryTime03) |
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EndIf |
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TalentPoints.Mod(-1) |
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If _00E_AchievementsEnabled.GetValueInt() == 1 |
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Steam.UnlockAchievement("END_TALENT_BOOK_01") |
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EndIf |
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EndFunction |
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Function SetRecoveryTimeMemoryBook(int iWord, Shout TaughtTalent, float fRecoveryTime02, float fRecoveryTime03) |
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{This function handles the issue of cooldowns not depending on the value in the CK but on the duration the player presses the [Shout] key on his keyboard.} |
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If iWord == 2 |
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TaughtTalent.SetNthRecoveryTime(0, fRecoveryTime02) |
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TaughtTalent.SetNthRecoveryTime(1, fRecoveryTime02) |
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Else |
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TaughtTalent.SetNthRecoveryTime(0, fRecoveryTime03) |
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TaughtTalent.SetNthRecoveryTime(1, fRecoveryTime03) |
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TaughtTalent.SetNthRecoveryTime(2, fRecoveryTime03) |
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EndIf |
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EndFunction |
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int iPointRequirementTier01 = 5 |
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int iPointRequirementTier02 = 10 |
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int iPointRequirementTier03 = 15 |
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int iRequiredPoints |
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bool bValidSkilllevel |
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Bool _SkillBookReadLocked = False |
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Bool _MemoryBookReadLocked = False |
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Message Property _00E_SkillbookWarning Auto |
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actor Property PlayerRef Auto |
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Message Property _00E_Levelsystem_sSkillTooWellDeveloped Auto |
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Message Property _00E_FS_A3_sMageClassName Auto |
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Message Property _00E_FS_A3_sRogueClassName Auto |
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Message Property _00E_FS_A3_sWarriorClassName Auto |
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Message Property _00E_FS_A3_sYouNeedSkillpoints Auto |
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Message Property _00E_FS_A3_sIn Auto |
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Message Property _00E_FS_A3_sToUnlockThisClass Auto |
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Message Property _00E_FS_A3_NeedToLearnOtherLevels Auto |
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Message Property _00E_FS_A3_AlreadyKnowThisLevel Auto |
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FormList Property EspionagePerks Auto |
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FormList Property TrickeryPerks Auto |
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FormList Property VagabondPerks Auto |
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FormList Property BastionPerks Auto |
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FormList Property DerwishPerks Auto |
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FormList Property RagePerks Auto |
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FormList Property ElementalismPerks Auto |
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FormList Property LifeAndDeathPerks Auto |
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FormList Property ManipulationPerks Auto |
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GlobalVariable Property Handwerkspunkte Auto |
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GlobalVariable Property Lernpunkte Auto |
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GlobalVariable Property TalentPoints Auto |
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GlobalVariable Property _00E_AchievementsEnabled Auto |
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Message Property _00E_Levelsystem_sNoMoreCraftingPoints Auto |
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Message Property _00E_Levelsystem_sNoMoreLearningPoints Auto |
@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchAlchemy100 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Alchemy", 100, _00E_HandwerksbuchAlchemyTo99, _00E_Levelsystem_sSkillNameAlchemy) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Alchemy", 100, _00E_HandwerksbuchAlchemyTo99, _00E_Levelsystem_sSkillNameAlchemy) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchAlchemyTo99 Auto |
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Message Property _00E_Levelsystem_sSkillNameAlchemy Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchAlchemy25 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Alchemy", 25, _00E_HandwerksbuchAlchemyTo25, _00E_Levelsystem_sSkillNameAlchemy) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Alchemy", 25, _00E_HandwerksbuchAlchemyTo25, _00E_Levelsystem_sSkillNameAlchemy) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchAlchemyTo25 Auto |
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Message Property _00E_Levelsystem_sSkillNameAlchemy Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchAlchemy50 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Alchemy", 50, _00E_HandwerksbuchAlchemyTo50, _00E_Levelsystem_sSkillNameAlchemy) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Alchemy", 50, _00E_HandwerksbuchAlchemyTo50, _00E_Levelsystem_sSkillNameAlchemy) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchAlchemyTo50 Auto |
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Message Property _00E_Levelsystem_sSkillNameAlchemy Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchAlchemy75 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Alchemy", 75, _00E_HandwerksbuchAlchemyTo75, _00E_Levelsystem_sSkillNameAlchemy) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Alchemy", 75, _00E_HandwerksbuchAlchemyTo75, _00E_Levelsystem_sSkillNameAlchemy) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchAlchemyTo75 Auto |
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Message Property _00E_Levelsystem_sSkillNameAlchemy Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchEnchanting100 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Enchanting", 100, _00E_HandwerksbuchEnchantingTo99, _00E_Levelsystem_sSkillNameEnchantment) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Enchanting", 100, _00E_HandwerksbuchEnchantingTo99, _00E_Levelsystem_sSkillNameEnchantment) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchEnchantingTo99 Auto |
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Message Property _00E_Levelsystem_sSkillNameEnchantment Auto |
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@ -1,10 +1,9 @@ |
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Scriptname _00E_HandwerksbuchEnchanting25 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Enchanting", 25, _00E_HandwerksbuchEnchantingTo25, _00E_Levelsystem_sSkillNameEnchantment) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Enchanting", 25, _00E_HandwerksbuchEnchantingTo25, _00E_Levelsystem_sSkillNameEnchantment) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchEnchantingTo25 Auto |
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Message Property _00E_Levelsystem_sSkillNameEnchantment Auto |
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Scriptname _00E_HandwerksbuchEnchanting50 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Enchanting", 50, _00E_HandwerksbuchEnchantingTo50, _00E_Levelsystem_sSkillNameEnchantment) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Enchanting", 50, _00E_HandwerksbuchEnchantingTo50, _00E_Levelsystem_sSkillNameEnchantment) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchEnchantingTo50 Auto |
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Message Property _00E_Levelsystem_sSkillNameEnchantment Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchEnchanting75 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Enchanting", 75, _00E_HandwerksbuchEnchantingTo75, _00E_Levelsystem_sSkillNameEnchantment) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Enchanting", 75, _00E_HandwerksbuchEnchantingTo75, _00E_Levelsystem_sSkillNameEnchantment) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchEnchantingTo75 Auto |
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Message Property _00E_Levelsystem_sSkillNameEnchantment Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchLockpicking100 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Lockpicking", 100, _00E_HandwerksbuchLockpickingTo99, _00E_Levelsystem_sSkillNameLockpick) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Lockpicking", 100, _00E_HandwerksbuchLockpickingTo99, _00E_Levelsystem_sSkillNameLockpick) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchLockpickingTo99 Auto |
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Message Property _00E_Levelsystem_sSkillNameLockpick Auto |
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Scriptname _00E_HandwerksbuchLockpicking25 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Lockpicking", 25, _00E_HandwerksbuchLockpickingTo25, _00E_Levelsystem_sSkillNameLockpick) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Lockpicking", 25, _00E_HandwerksbuchLockpickingTo25, _00E_Levelsystem_sSkillNameLockpick) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchLockpickingTo25 Auto |
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Message Property _00E_Levelsystem_sSkillNameLockpick Auto |
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Scriptname _00E_HandwerksbuchLockpicking50 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Lockpicking", 50, _00E_HandwerksbuchLockpickingTo50, _00E_Levelsystem_sSkillNameLockpick) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Lockpicking", 50, _00E_HandwerksbuchLockpickingTo50, _00E_Levelsystem_sSkillNameLockpick) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchLockpickingTo50 Auto |
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Message Property _00E_Levelsystem_sSkillNameLockpick Auto |
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Scriptname _00E_HandwerksbuchLockpicking75 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Lockpicking", 75, _00E_HandwerksbuchLockpickingTo75, _00E_Levelsystem_sSkillNameLockpick) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Lockpicking", 75, _00E_HandwerksbuchLockpickingTo75, _00E_Levelsystem_sSkillNameLockpick) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchLockpickingTo75 Auto |
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Message Property _00E_Levelsystem_sSkillNameLockpick Auto |
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Scriptname _00E_HandwerksbuchPickpocket100 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Pickpocket", 100, _00E_HandwerksbuchPickpocketTo99, _00E_Levelsystem_sSkillNamePickpocket) |
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_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Pickpocket", 100, _00E_HandwerksbuchPickpocketTo99, _00E_Levelsystem_sSkillNamePickpocket) |
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EndEvent |
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_00E_QuestFunctions Property Levelsystem Auto |
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Potion Property _00E_HandwerksbuchPickpocketTo99 Auto |
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Message Property _00E_Levelsystem_sSkillNamePickpocket Auto |
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@ -1,9 +1,8 @@ |
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Scriptname _00E_HandwerksbuchPickpocket25 extends activemagiceffect |
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Event OnEffectStart(Actor akTarget, Actor akCaster) |
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Levelsystem.ReadCraftingSkillBook("Pickpocket", 25, _00E_HandwerksbuchPickpocketTo25, _00E_Levelsystem_sSkillNamePickpocket) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Pickpocket", 25, _00E_HandwerksbuchPickpocketTo25, _00E_Levelsystem_sSkillNamePickpocket) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchPickpocketTo25 Auto |
||||
Message Property _00E_Levelsystem_sSkillNamePickpocket Auto |
||||
|
@ -1,9 +1,8 @@ |
||||
Scriptname _00E_HandwerksbuchPickpocket50 extends activemagiceffect |
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster) |
||||
Levelsystem.ReadCraftingSkillBook("Pickpocket", 50, _00E_HandwerksbuchPickpocketTo50, _00E_Levelsystem_sSkillNamePickpocket) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Pickpocket", 50, _00E_HandwerksbuchPickpocketTo50, _00E_Levelsystem_sSkillNamePickpocket) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchPickpocketTo50 Auto |
||||
Message Property _00E_Levelsystem_sSkillNamePickpocket Auto |
||||
|
@ -1,9 +1,8 @@ |
||||
Scriptname _00E_HandwerksbuchPickpocket75 extends activemagiceffect |
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster) |
||||
Levelsystem.ReadCraftingSkillBook("Pickpocket", 75, _00E_HandwerksbuchPickpocketTo75, _00E_Levelsystem_sSkillNamePickpocket) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Pickpocket", 75, _00E_HandwerksbuchPickpocketTo75, _00E_Levelsystem_sSkillNamePickpocket) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchPickpocketTo75 Auto |
||||
Message Property _00E_Levelsystem_sSkillNamePickpocket Auto |
||||
|
@ -1,9 +1,8 @@ |
||||
Scriptname _00E_HandwerksbuchSmithing100 extends activemagiceffect |
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster) |
||||
Levelsystem.ReadCraftingSkillBook("Smithing", 100, _00E_HandwerksbuchSmithingTo99, _00E_Levelsystem_sSkillNameSmithing) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Smithing", 100, _00E_HandwerksbuchSmithingTo99, _00E_Levelsystem_sSkillNameSmithing) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchSmithingTo99 Auto |
||||
Message Property _00E_Levelsystem_sSkillNameSmithing Auto |
||||
|
@ -1,9 +1,8 @@ |
||||
Scriptname _00E_HandwerksbuchSmithing25 extends activemagiceffect |
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster) |
||||
Levelsystem.ReadCraftingSkillBook("Smithing", 25, _00E_HandwerksbuchSmithingTo25, _00E_Levelsystem_sSkillNameSmithing) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Smithing", 25, _00E_HandwerksbuchSmithingTo25, _00E_Levelsystem_sSkillNameSmithing) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchSmithingTo25 Auto |
||||
Message Property _00E_Levelsystem_sSkillNameSmithing Auto |
||||
|
@ -1,9 +1,8 @@ |
||||
Scriptname _00E_HandwerksbuchSmithing50 extends activemagiceffect |
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster) |
||||
Levelsystem.ReadCraftingSkillBook("Smithing", 50, _00E_HandwerksbuchSmithingTo50, _00E_Levelsystem_sSkillNameSmithing) |
||||
_00E_PlayerFunctions.GetSkillControl().ReadCraftingSkillBook("Smithing", 50, _00E_HandwerksbuchSmithingTo50, _00E_Levelsystem_sSkillNameSmithing) |
||||
EndEvent |
||||
|
||||
_00E_QuestFunctions Property Levelsystem Auto |
||||
Potion Property _00E_HandwerksbuchSmithingTo50 Auto |
||||
Message Property _00E_Levelsystem_sSkillNameSmithing Auto |
||||
|
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Reference in new issue