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Fixed log directory detection

development
Eddoursul 2 months ago
parent 231b42ccad
commit d811231db0
  1. 24
      source/Enderal DLL/src/Main.cpp

@ -1,5 +1,5 @@
#include "EventListener.h"
#include "Util.h"
#include "EventListener.h"
#include "Papyrus.h"
#include "Patches/MainMenuPatch.h"
#include "Patches/FlatMapMarkers.h"
@ -27,14 +27,26 @@ static std::map<std::string, bool> g_settings{
namespace {
void InitializeLogging() {
auto path = logger::log_directory();
if (!path) {
SKSE::stl::report_and_fail("Failed to find standard logging directory"sv);
wchar_t* buffer{ nullptr };
const auto result = ::SHGetKnownFolderPath(::FOLDERID_Documents, ::KNOWN_FOLDER_FLAG::KF_FLAG_DEFAULT, nullptr, std::addressof(buffer));
std::unique_ptr<wchar_t[], decltype(&::CoTaskMemFree)> knownPath(buffer, ::CoTaskMemFree);
if (!knownPath || result != S_OK) {
logger::error("failed to get known folder path"sv);
return;
}
*path /= "EnderalSE.log"sv;
auto sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>(path->string(), true);
std::filesystem::path path = knownPath.get();
path /= "My Games"sv;
if (GetModuleHandle(L"Galaxy64.dll") != NULL) {
path /= "Skyrim Special Edition GOG"sv;
} else {
path /= "Skyrim Special Edition"sv;
}
path /= "SKSE"sv;
path /= "EnderalSE.log"sv;
auto sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>(path.string(), true);
auto log = std::make_shared<spdlog::logger>("global log"s, std::move(sink));
log->set_level(spdlog::level::info);

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