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Actors, shattered after Arctic Wind, were respawning in frozen state

master
Eddoursul 2 months ago
parent 40e1bb3521
commit d89079e13f
  1. BIN
      scripts/_00e_frozenmescript.pex
  2. 14
      source/scripts/_00e_frozenmescript.psc

Binary file not shown.

@ -10,11 +10,11 @@ Auto State Default
Debug.Trace(self + ", OnEffectStart (Default): akTarget = " + akTarget + "; akCaster = " + akCaster)
FrozenActor = akCaster
If FrozenActor && FrozenActor.GetAVPercentage("Health") > 0.1 && FrozenActor.HasPerk(_00E_FrozenPerk) == False
If FrozenActor && FrozenActor.GetActorValuePercentage("Health") > 0.1 && FrozenActor.HasPerk(_00E_FrozenPerk) == False
_00E_A1_ArcticWindFreezeM.Play(akTarget)
FrozenActor.AddPerk(_00E_FrozenPerk)
FrozenActor.EnableAI(False)
FrozenActor.SetAV("Paralysis", 1.0) ; Prevents movement and attacking.
FrozenActor.SetActorValue("Paralysis", 1.0) ; Prevents movement and attacking.
GoToState("Frozen")
EndIf
@ -120,7 +120,11 @@ EndState
State Finished
; Do nothing
Event OnEffectFinish(Actor akTarget, Actor akCaster)
FrozenActor.SetActorValue("Paralysis", 0)
FrozenActor.EnableAI(True)
FrozenActor.RemovePerk(_00E_FrozenPerk)
EndEvent
EndState
@ -152,7 +156,7 @@ Function ShatterEnemy()
Steam.UnlockAchievement("END_FROZEN_01")
_00E_FrozenAchievementUnlocked.SetValueInt(1)
EndIf
; DeletePositionMarker()
EndFunction
@ -167,7 +171,7 @@ EndFunction
Function EnableTargetAI()
If bReenabledAI == False
bReenabledAI = True
FrozenActor.SetAV("Paralysis", 0)
FrozenActor.SetActorValue("Paralysis", 0)
;/ If PositionMarkerRef
FrozenActor.MoveTo(PositionMarkerRef)
EndIf /;

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