Added select fallbacks to all inputs except gambling
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Text input fallback.esp
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BIN
Text input fallback.esp
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@ -91,10 +91,61 @@ function Transfer(string TransferRate, string TransferAction)
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if TransferRate == "start"
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if TransferAction == "Deposit"
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iMaxAmount = GetPlayer().GetItemCount(Gold)
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CashFlow = (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput(_00E_BankSystem_Deposit_Comfy .GetName()+iMaxAmount+")", iMaxAmount) as Int
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if EnderalFunctions.TextInputEnabled()
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CashFlow = (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput(_00E_BankSystem_Deposit_Comfy.GetName() + iMaxAmount + ")", iMaxAmount) as Int
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else
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int iFallback = _00E_BankSystem_Deposit_FallbackSelect.Show(Deposited)
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if iFallback == 0
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CashFlow = 100
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elseif iFallback == 1
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CashFlow = 250
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elseif iFallback == 2
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CashFlow = 500
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elseif iFallback == 3
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CashFlow = 1000
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elseif iFallback == 4
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CashFlow = 1500
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elseif iFallback == 5
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CashFlow = 2000
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else
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bTransferInAction = False
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return
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endif
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endif
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else
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iMaxAmount = REFdepositBox.GetItemCount(Gold)
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CashFlow = (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput(_00E_BankSystem_Withdraw_Comfy .GetName()+iMaxAmount+")", iMaxAmount) as Int
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if EnderalFunctions.TextInputEnabled()
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CashFlow = (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput(_00E_BankSystem_Withdraw_Comfy.GetName() + iMaxAmount + ")", iMaxAmount) as Int
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else
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int iFallback = _00E_BankSystem_Withdraw_FallbackSelect.Show(iMaxAmount)
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if iFallback == 0
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CashFlow = 100
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elseif iFallback == 1
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CashFlow = 250
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elseif iFallback == 2
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CashFlow = 500
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elseif iFallback == 3
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CashFlow = 1000
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elseif iFallback == 4
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CashFlow = 1500
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elseif iFallback == 5
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CashFlow = 2000
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elseif iFallback == 6
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CashFlow = iMaxAmount
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else
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bTransferInAction = False
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return
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endif
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endif
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endif
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if CashFlow <= 0
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bTransferInAction = False
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return
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endif
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if CashFlow > iMaxAmount
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@ -227,6 +278,8 @@ Message Property _00E_Bank_NotEnoughMoneyWithdraw Auto
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Message Property _00E_Bank_NotEnoughMoneyDeposit Auto
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Message Property _00E_BankSystem_Deposit_Comfy Auto
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Message Property _00E_BankSystem_Deposit_FallbackSelect Auto
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Message Property _00E_BankSystem_Withdraw_FallbackSelect Auto
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Message Property _00E_BankSystem_Withdraw_Comfy Auto
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Message Property _00E_BankSystem_Root Auto
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@ -248,4 +301,5 @@ Topic Property BankSystem_D0_PlayerWithdrawTopic Auto
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float property Zins auto hidden
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float property ZinsPercent auto hidden
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float property Deposited auto hidden
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float property Deposited auto hidden
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@ -872,13 +872,6 @@ Weapon Property _01E_07_SteelDagger Auto
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Function PrepareCardgame()
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If PlayerRef.GetItemCount(Gold001)<20; Failsafe, falls Player kein Gold hat
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PlayerRef.AddItem(Gold001, 20, true)
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EndIf
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If _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001)<20 ; Failsafe, falls Esme kein Gold hat
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_00E_FS_NQ02_EsmeREF.AddItem(Gold001, 20, true)
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EndIf
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OpenCardInterface()
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;CardgameVar1 = 1 -> Spiel 1 gewonnen
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;CardgameVar1 = 2 -> Spiel 1 verloren
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@ -915,15 +908,40 @@ Function PlayCards()
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EndFunction
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int Function Step01() ; place your bet
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If PlayerRef.GetItemCount(Gold001) < 20; Failsafe, falls Player kein Gold hat
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PlayerRef.AddItem(Gold001, 20, true)
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EndIf
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If _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) < 160 ; Failsafe, falls Esme kein Gold hat
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_00E_FS_NQ02_EsmeREF.AddItem(Gold001, 160, true)
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EndIf
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; need to calculate the max bet first
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If _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) > PlayerRef.GetItemCount(Gold001)
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MaxBet = (PlayerRef.GetItemCount(Gold001))/2
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MaxBet = PlayerRef.GetItemCount(Gold001) / 2
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ElseIf _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) < PlayerRef.GetItemCount(Gold001)
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MaxBet = (_00E_FS_NQ02_EsmeREF.GetItemCount(Gold001))/2
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MaxBet = _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) / 2
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Else
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MaxBet = (PlayerRef.GetItemCount(Gold001))/2
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MaxBet = PlayerRef.GetItemCount(Gold001) / 2
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EndIf
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PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet .GetName()+MaxBet, MaxBet) as int
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if EnderalFunctions.TextInputEnabled()
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PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet.GetName()+MaxBet, MaxBet) as int
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else
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int iFallbackBet = _SAG_PlaceYourBet_FallbackMessageEsme.Show()
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if iFallbackBet == 3
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PlayerBet = 80
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elseif iFallbackBet == 2
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PlayerBet = 50
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elseif iFallbackBet == 1
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PlayerBet = 20
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else
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PlayerBet = 10
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endif
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endif
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If PlayerBet > MaxBet || PlayerBet == 0
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Step01()
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RETURN 0
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@ -936,7 +954,7 @@ int Function Step01() ; place your bet
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GlobalBet = OpponentBet + PlayerBet
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_00E_FS_NQ02_PC_BetMessage.Show(PlayerBet, OpponentBet, GlobalBet)
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EnemyPurse.EnableNoWait(true)
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RegisterForKey(14)
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RegisterForKey(14) ; not doing anything?
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RegisterForKey(271)
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Step02()
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Return PlayerBet
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@ -1089,7 +1107,9 @@ Function FinishGameAndClearUp()
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PlayerREF.MoveTo(_00E_FS_NQ02_PlayerChairREF)
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EnablePlayerControls()
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SetGameSettingString("sCharGenControlsDisabled", s_chargeninitialtext)
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if SKSE.GetVersion()
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SetGameSettingString("sCharGenControlsDisabled", s_chargeninitialtext)
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endif
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SetInChargen(abDisableSaving = false, abDisableWaiting = true, abShowControlsDisabledMessage = false)
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EndFunction
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@ -1131,6 +1151,7 @@ Spell Property dunReanimateSelf Auto
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Actor Property Commentator Auto
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Message Property PlaceYourBet Auto
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Message Property _SAG_PlaceYourBet_FallbackMessageEsme Auto
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GlobalVariable Property ExAequo Auto
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GlobalVariable Property WonGames Auto
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@ -1185,4 +1206,4 @@ Sound Property _00E_TavernGames_DiceRollM Auto
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
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Sound Property _00E_FS_Phasmalist_EnterWorld_Male Auto
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MiscObject Property Gold001 Auto
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MiscObject Property Gold001 Auto
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@ -93,7 +93,7 @@ function OnActivate(ObjectReference akActionRef)
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elseif iButton == 5
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if SKSE.GetVersion()
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if EnderalFunctions.TextInputEnabled()
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Cell cCurrentCell = Self.GetParentCell()
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String sHouseName = NQ24.ChooseHouseName()
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cCurrentCell.SetName(sHouseName)
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@ -104,7 +104,7 @@ function OnActivate(ObjectReference akActionRef)
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Player.sHouseNobleQuarterName = sHouseName
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EndIf
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else
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Debug.Notification("Renaming requires SKSE")
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Debug.Notification("Renaming requires SKSE and keyboard")
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endif
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elseif iButton == 6
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@ -16,7 +16,7 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
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cHouseCell.SetActorOwner(PlayerREF.GetActorBase())
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HouseBoardREF.Enable()
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if SKSE.GetVersion()
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if EnderalFunctions.TextInputEnabled()
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sHouseName = NQ24.ChooseHouseName()
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If sHouseName == ""
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sHouseName = DefaultHouseName.GetName()
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@ -8,7 +8,7 @@ Function SetHorseName()
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_00E_HorseOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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if ! EnderalFunctions.TextInputEnabled()
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return
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endif
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@ -29,7 +29,7 @@ Function SetMuleName()
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_00E_MuleOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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if ! EnderalFunctions.TextInputEnabled()
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return
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endif
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@ -50,7 +50,7 @@ Function SetFatherShadowName()
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_00E_FathersShadowOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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if ! EnderalFunctions.TextInputEnabled()
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return
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endif
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@ -75,7 +75,7 @@ EndFunction
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Function RenameMount(bool _bReturnToSelection)
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if SKSE.GetVersion()
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if EnderalFunctions.TextInputEnabled()
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int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
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If iRenameSelection == 0
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SetMuleName()
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@ -87,7 +87,7 @@ Function RenameMount(bool _bReturnToSelection)
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ReturnToSelection(_bReturnToSelection)
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else
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Debug.Notification("Renaming requires SKSE")
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Debug.Notification("Renaming requires SKSE and keyboard")
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endif
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EndFunction
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@ -6,6 +6,7 @@ Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias
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;=====================================================================================
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Event OnPlayerLoadGame()
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; Not calling TextInputEnabled() in case renames were made with keyboard earlier
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if ! SKSE.GetVersion()
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return
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endif
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@ -31,3 +31,12 @@ String Function GetPlayerClassNameGlobal() global
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Quest AffinityQuest = Game.GetFormFromFile(0x1597B, "Enderal - Forgotten Stories.esm") as Quest
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return (AffinityQuest.GetAlias(0) as _00E_AffinityControl).GetPlayerClassName()
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endfunction
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bool function IsVR() global
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; Current VR build 2.0.12 (game version 1.4.15)
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return SKSE.GetVersionRelease() == 60
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endfunction
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bool function TextInputEnabled() global
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return SKSE.GetVersion() && ! Game.UsingGamepad() && ! IsVR()
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endfunction
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