Added fallbacks for GetType() and GetBaseDamage()
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@ -128,6 +128,10 @@ EndFunction
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float Function GetDealtDamage(Form akDamageSource)
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if ! SKSE.GetVersion()
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return 55.0
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endif
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bool bIsSpell
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bool bIsArrow
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@ -37,7 +37,7 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
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_00E_NQG07_s_PetrifiedCombatAttackHasNoEffect.Show()
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MAGFail.Play(akSelf)
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Else
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DamageShield(akSource, akSource.GetType())
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DamageShield(akSource)
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MAGShockImpact.Play(akSelf)
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If !bIsFlickering
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Flicker()
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@ -129,9 +129,9 @@ Function Flicker()
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EndFunction
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Function DamageShield(Form akDamageSource, int iDamageSourceType)
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Function DamageShield(Form akDamageSource)
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__Config_fShieldStrength = __Config_fShieldStrength - GetDealtDamage(akDamageSource, iDamageSourceType)
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__Config_fShieldStrength = __Config_fShieldStrength - GetDealtDamage(akDamageSource)
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If (__Config_fShieldStrength > 0) && ((fOriginalStrength - fCurrentSubtrahend) >= __Config_fShieldStrength)
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float fCurrentPercentage = ((__Config_fShieldStrength)/(fOriginalStrength/100))
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@ -145,12 +145,20 @@ Function DamageShield(Form akDamageSource, int iDamageSourceType)
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EndFunction
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float Function GetDealtDamage(Form akDamageSource, int iDamageSourceType)
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float Function GetDealtDamage(Form akDamageSource)
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if iDamageSourceType == 41
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Weapon wpSourceWeapon = akDamageSource as Weapon
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Weapon wpSourceWeapon = akDamageSource as Weapon
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if wpSourceWeapon
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if ! SKSE.GetVersion()
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if PlayerREF.GetEquippedItemType(1) == 5 || PlayerREF.GetEquippedItemType(1) == 6
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return 50.0
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endif
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return 40
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endif
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Return wpSourceWeapon.GetBaseDamage() as Float
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Elseif iDamageSourceType == 22 || iDamageSourceType == 21
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Else
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Return 25.0
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EndIf
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@ -471,7 +471,7 @@ State Transfomed
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EndEvent
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Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
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if (akBaseObject != _00E_Theriantrophist_Claws) || akBaseObject.GetType() == 119
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if akBaseObject != _00E_Theriantrophist_Claws
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self.getActorReference().UnequipItem(akBaseObject)
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self.getActorReference().equipItem(_00E_Theriantrophist_Claws, abSilent = true)
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Endif
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