From daf70358bf0a45dc7c5f7e96017f1a3c4fbdd1a0 Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Thu, 4 Aug 2022 22:09:56 +0200 Subject: [PATCH] Added optionals to README --- README.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index db31d2ef..825ec251 100644 --- a/README.md +++ b/README.md @@ -5,10 +5,18 @@ - [SKSE64](https://skse.silverlock.org/) - [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) (optional) +## Recommended optionals +- [SSE Engine Fixes](https://www.nexusmods.com/skyrimspecialedition/mods/17230 +- [SSE Display Tweaks](https://www.nexusmods.com/skyrimspecialedition/mods/34705) +- [Yes Im Sure](https://www.nexusmods.com/skyrimspecialedition/mods/24898) +- [Scrambled Bugs](https://www.nexusmods.com/skyrimspecialedition/mods/43532) +- [powerofthree's Tweaks](https://www.nexusmods.com/skyrimspecialedition/mods/51073) +- [Fix Note icon for SkyUI](https://www.nexusmods.com/skyrimspecialedition/mods/32561) +- [.NET Script Framework](https://www.nexusmods.com/skyrimspecialedition/mods/21294) (SE) or [Crash Logger](https://www.nexusmods.com/skyrimspecialedition/mods/59596) (AE) + ## How to play - Add a new Skyrim SE instance to Mod Organizer 2. - Creation Club mods must be moved to a separate mod and disabled. -- Install all requirements. - In MO2, create an empty mod, name it `Enderal SE - Media`, and copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to it. - This repository uses LFS to store binary files, run `git lfs install` before cloning it. - Clone this repository, move it to `mods` in your MO2 instance. @@ -16,6 +24,8 @@ - Configure the game through Skyrim Launcher. - Run it with skse64_loader.exe through MO2. +To play Enderal SE with loose files, it's recommended to install in on an SSD or NVMe disk, the faster the better. Alternatively, see "Releasing" below on how to pack everything into BSA archives. + ## Contributing The repository has three main branches: - development