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@ -17,7 +17,11 @@ Event OnUpdate() |
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Actor PlayerREF = Game.GetForm(0x14) as Actor |
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If PlayerREF.IsInCombat() || PlayerREF.IsOnMount() || PlayerREF.IsSwimming() || ! Game.IsFightingControlsEnabled() || PlayerREF.IsDead() || Utility.IsInMenuMode() || UI.IsTextInputEnabled() || UI.IsMenuOpen("Dialogue Menu") |
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if PlayerREF.IsDead() |
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return |
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endif |
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If PlayerREF.IsInCombat() || PlayerREF.IsOnMount() || PlayerREF.IsSwimming() || ! Game.IsFightingControlsEnabled() || Utility.IsInMenuMode() || UI.IsTextInputEnabled() || UI.IsMenuOpen("Dialogue Menu") |
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RegisterForSingleUpdate(5) |
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return |
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endif |
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@ -41,16 +45,26 @@ Function UpdateAutoSaveInterval() |
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UnregisterForUpdate() |
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return |
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endif |
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fUpdateTime = Utility.GetIniFloat("fAutosaveEveryXMins:SaveGame") |
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If fUpdateTime <= 0.0 ; just in case |
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fUpdateTime = 30 |
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fUpdateTime = 30.0 |
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EndIf |
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RegisterForSingleUpdate(fUpdateTime*60) |
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RegisterForMenu("Journal Menu") |
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EndFunction |
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Event OnMenuClose(String MenuName) |
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float fAutosaveEveryXMins = Utility.GetIniFloat("fAutosaveEveryXMins:SaveGame") |
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if fUpdateTime as int != fAutosaveEveryXMins as int |
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fUpdateTime = fAutosaveEveryXMins |
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RegisterForSingleUpdate(fUpdateTime*60) |
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endif |
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EndEvent |
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int iAutosaveIndex = 0 |
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float fUpdateTime |
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