if ! ( lootMenuRef.GetBaseObject() as Container ) || lootMenuRef.IsLocked() || lootMenuRef.IsActivationBlocked()
if ! ( lootMenuRef.GetBaseObject() as Container ) || lootMenuRef.IsLocked() || lootMenuRef.IsActivationBlocked() || lootMenuRef.GetActorOwner() == Player
if ! currentContainer || currentContainer as Actor
if ! currentContainer || currentContainer as Actor || currentContainer.GetActorOwner() == Player || currentContainer.GetParentCell() != PlayerREF.GetParentCell()
return
endif
if currentContainer == containerToFill
; Opened hidden container
Utility.Wait(0.1)
@ -359,6 +359,7 @@ bool bLmHasGold
bool bLmHasSlot
Actor Property PlayerRef Auto
ActorBase Property Player Auto
GlobalVariable Property PlayerLevel Auto
GlobalVariable Property _00E_HiddenSlotAchievementUnlocked Auto