@ -12,9 +12,9 @@ As of this release, Enderal SE is compatible with Skyrim SE from 1.5.97 to 1.6.1
Core changes:
- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into self-contained, smaller parts to ensure better Enderal moddability (do not confuse with mod compatibility).
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility).
- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'Skyrim - Misc.bsa', overriding Skyrim's archive and excluding almost 14000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls, combat music were reworked from hundreds of attached scripts to centralized controllers.
Engine tweaks:
@ -22,7 +22,7 @@ Engine tweaks:
- Due to Bink playback freezing in bordered window, borderless mode is now enforced, togglable in EnderalSE.ini.
- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
UI tweaks:
User interface:
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, all Skyrim UI overhauls are now compatible out of the box.
- Quest journal opens on Tab in locked dialogs, like in Enderal LE.
- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, and supports widescreen resolution.
@ -30,6 +30,7 @@ UI tweaks:
- Placing map markers on undiscovered locations happens without a confirmation prompt.
- Added an MCM option to toggle companion health bars.
- SkyUI font is set to 'large' by default.
- Updated Polish UI translation.
Werewolf updates:
- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
@ -55,11 +56,12 @@ Gameplay changes:
- Improved critters, added CritterSpawn Congestion Fix by Excinerus and Butterflies Unchained by runesick.
- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight.
- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have.
- Reduced damage dealt by Lords of the Lost Ones and Dal Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats.
- Moved hidden talking actors in Pentas' house out of player's reach.
- Removed a few wolves from the Sun Coast.
- Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start.