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Check for script existence before version check

development
Eddoursul 3 months ago
parent 23c16a0acf
commit e0a64bf551
  1. 7
      source/Enderal DLL/src/Util.h

@ -85,8 +85,9 @@ inline void CheckScriptVersions()
scriptName(a_scriptName), scriptName(a_scriptName),
expectedVersion(a_version) expectedVersion(a_version)
{ {
if (PapyrusGlobalFunctionExists(scriptName.c_str(), funcName.c_str())) { const auto vm = RE::BSScript::Internal::VirtualMachine::GetSingleton();
const auto vm = RE::BSScript::Internal::VirtualMachine::GetSingleton();
if (vm->TypeIsValid(scriptName) && PapyrusGlobalFunctionExists(scriptName.c_str(), funcName.c_str())) {
auto callbackPtr = RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor>(this); auto callbackPtr = RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor>(this);
vm->DispatchStaticCall(scriptName, funcName, RE::MakeFunctionArguments(), callbackPtr); vm->DispatchStaticCall(scriptName, funcName, RE::MakeFunctionArguments(), callbackPtr);
} else { } else {
@ -124,7 +125,7 @@ inline void CheckScriptVersions()
new ScriptVersionCallback("_00E_PlayerhousingMaster", 1) new ScriptVersionCallback("_00E_PlayerhousingMaster", 1)
}; };
RE::BSTSmartPointer<ScriptVersionCallback>{ RE::BSTSmartPointer<ScriptVersionCallback>{
new ScriptVersionCallback("_00E_ContainerController", 1) new ScriptVersionCallback("_00E_ContainerBonusControl", 1)
}; };
} }

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