Cleaned up _00E_MQ06_ConsecrationFailsaveSC properties no longer in the script
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@ -2,11 +2,14 @@ Scriptname _00E_MQ06_ConsecrationFailsaveSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == Game.GetPlayer() && MQ06.GetCurrentStageID() >= 40 && MQ06.GetCurrentStageID() < 55 && MQ06_SC5_RitualScene.IsPlaying() == false
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If akActionRef == Game.GetForm(0x14) && MQ06.GetCurrentStageID() >= 40 && MQ06_SC5_RitualScene.IsPlaying() == false
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(MQ06 as _00E_MQ06_Functions).AddSilence()
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(MQ06 as _00E_MQ06_Functions).StartCer()
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if MQ06.GetCurrentStageID() < 55
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(MQ06 as _00E_MQ06_Functions).AddSilence()
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(MQ06 as _00E_MQ06_Functions).StartCer()
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else
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Disable()
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endif
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EndIf
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