From e1649897a7b660d6fdae9aa6e5d99daf2161cc0f Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Mon, 29 Jan 2024 22:27:00 +0100 Subject: [PATCH] Preliminary 2.1 changelog --- ...log.txt => Enderal SE v2.1.0 Changelog.txt | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) rename Enderal SE v2.0.12.5 Changelog.txt => Enderal SE v2.1.0 Changelog.txt (88%) diff --git a/Enderal SE v2.0.12.5 Changelog.txt b/Enderal SE v2.1.0 Changelog.txt similarity index 88% rename from Enderal SE v2.0.12.5 Changelog.txt rename to Enderal SE v2.1.0 Changelog.txt index 406c3b36..97ef418d 100644 --- a/Enderal SE v2.0.12.5 Changelog.txt +++ b/Enderal SE v2.1.0 Changelog.txt @@ -6,6 +6,63 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up Beware, spoilers ahead! +2.1.0 (TBD) +This update requires starting a new game. +As of this release, Enderal SE is compatible with Skyrim SE from 1.5.97 to 1.6.1170. + +Core changes: +- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes. +- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into self-contained, smaller parts to ensure better Enderal moddability (do not confuse with mod compatibility). +- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning. +- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'Skyrim - Misc.bsa', overriding Skyrim's archive and excluding almost 14000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod. +- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls, combat music were reworked from hundreds of attached scripts to centralized controllers. + +Engine tweaks: +- Pre-rendered cutscenes can be interrupted. +- Due to Bink playback freezing in bordered window, borderless mode is now enforced, togglable in EnderalSE.ini. +- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.) + +UI tweaks: +- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, all Skyrim UI overhauls are now compatible out of the box. +- Quest journal opens on Tab in locked dialogs, like in Enderal LE. +- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, and supports widescreen resolution. +- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks). +- Placing map markers on undiscovered locations happens without a confirmation prompt. +- Added an MCM option to toggle companion health bars. +- SkyUI font is set to 'large' by default. + +Werewolf updates: +- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs. +- Fixed freezing in the beginning of one of werewolf killmoves thanks to improved werewolf behaviors from Precision Creatures by NickaNack. +- Fixed inability to turn off werewolf killmoves. +- Fixed inability to break spider webs. +- Werewolf does not need a shovel to dig up a mound. +- Fixed restoring player's speed with applied speedmult effects. + +Gameplay changes: +- Added map markers to wishing wells. +- Fixed rare cases, when bounty targets could not be killed. +- Player no longer can leave the first conversation with Jespar. +- Dijaam might not reach her marker and break the scene with Dal'Loran. +- Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire). +- Added missing critical damage chance to 13 items, more consistent sound detection parameters. +- Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items. +- Added a quick start prompt, allowing to start from the first meditation. +- Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep. +- The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint. +- Added an option to automatically store single copies of blueprints, leaving duplicates in inventory. +- Added an MCM option to toggle kill moves. bVATSdisable is taken into account only on new game, mid-game it obeys the KillMove global variable. +- Improved critters, added CritterSpawn Congestion Fix by Excinerus and Butterflies Unchained by runesick. +- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight. +- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have. +- Moved hidden talking actors in Pentas' house out of player's reach. +- Fixed Spriggan's visual effects. +- Captain Rocco's hat has been made lootable. +- Fixed pickup sounds not playing on first try after game start. +- Updated Polish UI translation. +- Many small fixes and optimizations. + + 2.0.12.5 (2023-10-21) - Fixed infinite loop in _00E_BelloScript, reported by Lirk. - Removed underscores from Qyra's Editor ID - fixes visibility of saves, made during an alternative ending.