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Compatibility checks update

master
Eddoursul 2 years ago
parent b5e5478fbd
commit e197a08c3c
  1. BIN
      SKSE/Plugins/fs.dll
  2. BIN
      SKSE/Plugins/fs_se.dll
  3. 10
      source/fs.dll/fs/HasInvalidCells.h

BIN
SKSE/Plugins/fs.dll (Stored with Git LFS)

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BIN
SKSE/Plugins/fs_se.dll (Stored with Git LFS)

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@ -5,9 +5,9 @@
inline bool HasInvalidCells()
{
// FormIDs of all Skyrim cells.
// 7 of them are commented out, because they are cells in Enderal as well.
// 9 of them are commented out, because they are cells in Enderal as well.
UInt32 formids[584] = {
UInt32 formids[582] = {
0x0004B8FB,
0x000352C7,
0x000161E7,
@ -543,7 +543,7 @@ inline bool HasInvalidCells()
0x000152AD,
0x0009174E,
0x0004A376,
0x000361FA,
//0x000361FA,
0x0002A03A,
0x00016DFA,
0x000152A2,
@ -556,7 +556,7 @@ inline bool HasInvalidCells()
0x0001386C,
0x000BE46A,
0x0009CCDE,
0x0007284E,
//0x0007284E,
0x00067F2A,
0x0003016A,
0x000198DE,
@ -601,7 +601,7 @@ inline bool HasInvalidCells()
};
bool result = false;
for (int i = 0; i < 415; i++) {
for (int i = 0; i < 582; i++) {
if ((TESObjectCELL*)LookupFormByID(formids[i])) {
_MESSAGE("Detected invalid cell: %#08x", formids[i]);
result = true;

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