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2.0: CAO converted meshes, new facegens, unchanged scripts

master
Eddoursul 9 months ago
parent
commit
e44e59cb30
  1. BIN
      lodsettings/maxkingspass.lod
  2. BIN
      lodsettings/mq09isle.lod
  3. BIN
      lodsettings/mqp01home.lod
  4. BIN
      lodsettings/mqp03temple.lod
  5. BIN
      lodsettings/vyn.lod
  6. BIN
      meshes/actors/babychicken/babychicken.nif
  7. BIN
      meshes/actors/character/_1stperson/animations/1hm_shout_exhale_long.hkx
  8. BIN
      meshes/actors/character/_1stperson/animations/1hm_shout_exhale_medium.hkx
  9. BIN
      meshes/actors/character/_1stperson/animations/mt_shout_exhale.hkx
  10. BIN
      meshes/actors/character/_1stperson/animations/mt_shout_exhale_long.hkx
  11. BIN
      meshes/actors/character/_1stperson/animations/mt_shout_exhale_medium.hkx
  12. BIN
      meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale.hkx
  13. BIN
      meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_long.hkx
  14. BIN
      meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_medium.hkx
  15. BIN
      meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_longest.hkx
  16. BIN
      meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_medium.hkx
  17. BIN
      meshes/actors/character/_1stperson/behaviors/1hm_behavior.hkx
  18. BIN
      meshes/actors/character/_1stperson/behaviors/magicbehavior.hkx
  19. BIN
      meshes/actors/character/_1stperson/behaviors/sprintbehavior.hkx
  20. 49
      meshes/actors/character/_1stperson/compressleveloverride.txt
  21. BIN
      meshes/actors/character/_1stperson/skeleton.nif
  22. BIN
      meshes/actors/character/animations/1hm_attackforwardsprint.hkx
  23. BIN
      meshes/actors/character/animations/1hm_attackleft.hkx
  24. BIN
      meshes/actors/character/animations/1hm_attackleftintro.hkx
  25. BIN
      meshes/actors/character/animations/1hm_attackpower.hkx
  26. BIN
      meshes/actors/character/animations/1hm_attackpowerforwardsprint.hkx
  27. BIN
      meshes/actors/character/animations/1hm_attackpowerfwd.hkx
  28. BIN
      meshes/actors/character/animations/1hm_attackpowerleft.hkx
  29. BIN
      meshes/actors/character/animations/1hm_attackpowerright.hkx
  30. BIN
      meshes/actors/character/animations/1hm_attackright.hkx
  31. BIN
      meshes/actors/character/animations/1hm_attackrightintro.hkx
  32. BIN
      meshes/actors/character/animations/1hm_blockhit.hkx
  33. BIN
      meshes/actors/character/animations/1hm_blockhita.hkx
  34. BIN
      meshes/actors/character/animations/1hm_blockhitb.hkx
  35. BIN
      meshes/actors/character/animations/1hm_boundswordequip.hkx
  36. BIN
      meshes/actors/character/animations/1hm_equip.hkx
  37. BIN
      meshes/actors/character/animations/1hm_idle.hkx
  38. BIN
      meshes/actors/character/animations/1hm_recoilleft.hkx
  39. BIN
      meshes/actors/character/animations/1hm_recoilright.hkx
  40. BIN
      meshes/actors/character/animations/1hm_recoiltimed.hkx
  41. BIN
      meshes/actors/character/animations/1hm_runbackward.hkx
  42. BIN
      meshes/actors/character/animations/1hm_runbackwardleft.hkx
  43. BIN
      meshes/actors/character/animations/1hm_runbackwardright.hkx
  44. BIN
      meshes/actors/character/animations/1hm_runbwdattackleft.hkx
  45. BIN
      meshes/actors/character/animations/1hm_runbwdattackleftintro.hkx
  46. BIN
      meshes/actors/character/animations/1hm_runbwdattackright.hkx
  47. BIN
      meshes/actors/character/animations/1hm_runbwdattackrightintro.hkx
  48. BIN
      meshes/actors/character/animations/1hm_runforward.hkx
  49. BIN
      meshes/actors/character/animations/1hm_runforwardleft.hkx
  50. BIN
      meshes/actors/character/animations/1hm_runforwardright.hkx
  51. BIN
      meshes/actors/character/animations/1hm_runfwdattackleft.hkx
  52. BIN
      meshes/actors/character/animations/1hm_runfwdattackleftintro.hkx
  53. BIN
      meshes/actors/character/animations/1hm_runfwdattackright.hkx
  54. BIN
      meshes/actors/character/animations/1hm_runfwdattackrightintro.hkx
  55. BIN
      meshes/actors/character/animations/1hm_runleft.hkx
  56. BIN
      meshes/actors/character/animations/1hm_runleftattackleft.hkx
  57. BIN
      meshes/actors/character/animations/1hm_runleftattackleftintro.hkx
  58. BIN
      meshes/actors/character/animations/1hm_runleftattackright.hkx
  59. BIN
      meshes/actors/character/animations/1hm_runleftattackrightintro.hkx
  60. BIN
      meshes/actors/character/animations/1hm_runright.hkx
  61. BIN
      meshes/actors/character/animations/1hm_runrightattackleft.hkx
  62. BIN
      meshes/actors/character/animations/1hm_runrightattackleftintro.hkx
  63. BIN
      meshes/actors/character/animations/1hm_runrightattackrt.hkx
  64. BIN
      meshes/actors/character/animations/1hm_runrightattackrtintro.hkx
  65. BIN
      meshes/actors/character/animations/1hm_runstrafeleft.hkx
  66. BIN
      meshes/actors/character/animations/1hm_runstraferight.hkx
  67. BIN
      meshes/actors/character/animations/1hm_shout_exhale.hkx
  68. BIN
      meshes/actors/character/animations/1hm_shout_exhale_long.hkx
  69. BIN
      meshes/actors/character/animations/1hm_shout_exhale_medium.hkx
  70. BIN
      meshes/actors/character/animations/1hm_shout_inhale.hkx
  71. BIN
      meshes/actors/character/animations/1hm_sneakattackpower.hkx
  72. BIN
      meshes/actors/character/animations/1hm_sneakattackpowerback.hkx
  73. BIN
      meshes/actors/character/animations/1hm_sneakattackpowerforward.hkx
  74. BIN
      meshes/actors/character/animations/1hm_sneakattackpowerleft.hkx
  75. BIN
      meshes/actors/character/animations/1hm_sneakattackpowerright.hkx
  76. BIN
      meshes/actors/character/animations/1hm_staggerbacklarge.hkx
  77. BIN
      meshes/actors/character/animations/1hm_staggerbacklargest.hkx
  78. BIN
      meshes/actors/character/animations/1hm_staggerbackmedium.hkx
  79. BIN
      meshes/actors/character/animations/1hm_staggerbacksmall.hkx
  80. BIN
      meshes/actors/character/animations/1hm_staggerbacksmallest.hkx
  81. BIN
      meshes/actors/character/animations/1hm_staggerforwardlarge.hkx
  82. BIN
      meshes/actors/character/animations/1hm_staggerforwardlargest.hkx
  83. BIN
      meshes/actors/character/animations/1hm_staggerforwardmedium.hkx
  84. BIN
      meshes/actors/character/animations/1hm_staggerforwardsmall.hkx
  85. BIN
      meshes/actors/character/animations/1hm_turnleft180.hkx
  86. BIN
      meshes/actors/character/animations/1hm_turnleft60.hkx
  87. BIN
      meshes/actors/character/animations/1hm_turnright180.hkx
  88. BIN
      meshes/actors/character/animations/1hm_turnright60.hkx
  89. BIN
      meshes/actors/character/animations/1hm_unequip.hkx
  90. BIN
      meshes/actors/character/animations/1hm_walkbackward.hkx
  91. BIN
      meshes/actors/character/animations/1hm_walkbackwardleft.hkx
  92. BIN
      meshes/actors/character/animations/1hm_walkbackwardright.hkx
  93. BIN
      meshes/actors/character/animations/1hm_walkbwdattackleft.hkx
  94. BIN
      meshes/actors/character/animations/1hm_walkbwdattackleftintro.hkx
  95. BIN
      meshes/actors/character/animations/1hm_walkbwdattackright.hkx
  96. BIN
      meshes/actors/character/animations/1hm_walkbwdattackrightintro.hkx
  97. BIN
      meshes/actors/character/animations/1hm_walkforward.hkx
  98. BIN
      meshes/actors/character/animations/1hm_walkforwardleft.hkx
  99. BIN
      meshes/actors/character/animations/1hm_walkforwardright.hkx
  100. BIN
      meshes/actors/character/animations/1hm_walkfwdattackleft.hkx
  101. Some files were not shown because too many files have changed in this diff Show More

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lodsettings/maxkingspass.lod (Stored with Git LFS)

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lodsettings/mq09isle.lod (Stored with Git LFS)

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lodsettings/mqp01home.lod (Stored with Git LFS)

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lodsettings/mqp03temple.lod (Stored with Git LFS)

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lodsettings/vyn.lod (Stored with Git LFS)

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meshes/actors/babychicken/babychicken.nif (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_long.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_medium.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/mt_shout_exhale.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/mt_shout_exhale_long.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/mt_shout_exhale_medium.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_long.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_medium.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_longest.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_medium.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/behaviors/1hm_behavior.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/behaviors/magicbehavior.hkx (Stored with Git LFS)

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meshes/actors/character/_1stperson/behaviors/sprintbehavior.hkx (Stored with Git LFS)

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49
meshes/actors/character/_1stperson/compressleveloverride.txt

@ -0,0 +1,49 @@ @@ -0,0 +1,49 @@
Bow_DrawHeavy.hkx 0.001000
Bow_DrawLight.hkx 0.001000
SneakBow_DrawHeavy.hkx 0.001000
SneakBow_DrawLight.hkx 0.001000
1HM_Idle.hkx 0.001000
2HM_1stP_Run.hkx 0.001000
2HM_1stP_Walk.hkx 0.001000
Bow_1stP_Run.hkx 0.001000
Bow_1stP_Walk.hkx 0.001000
Bow_BlockIdle.hkx 0.001000
Bow_IdleDrawn.hkx 0.001000
Bow_IdleHeld.hkx 0.001000
CartPrisonerCExit.hkx 0.001000
CartPrisonerCIdle.hkx 0.001000
DW_SprintForwardSword.hkx 0.001000
DW1HM1HMIdle.hkx 0.001000
H2H_1stP_Run.hkx 0.001000
H2H_1stP_Walk.hkx 0.001000
MRh_WardLoop.hkx 0.001000
MT_JumpLand.hkx 0.001000
MT_RunForwardCameraBob.hkx 0.001000
MT_SprintForward.hkx 0.001000
MT_SprintForwardSword.hkx 0.001000
MT_WalkingCamera.hkx 0.001000
StaffMagic_1stP_Run.hkx 0.001000
StaffMagic_1stP_Walk.hkx 0.001000
StaffMagic_WalkArm.hkx 0.001000
StaffMagicRight_1stP_Run.hkx 0.001000
StaffMagicRight_1stP_walk.hkx 0.001000
StfMagicRight_ReadyLoop.hkx 0.001000
Tor_BlockIdle.hkx 0.001000
Tor_BlockIdleMT.hkx 0.001000
Torch_SprintForward.hkx 0.001000
MLh_Idle.hkx 0.001000
TOR_Idle.hkx 0.001000
2HM_SprintForwardSword.hkx 0.001000
2HW_SprintForwardSword.hkx 0.001000
Bow_Sprint.hkx 0.001000
Magic_SprintForward.hkx 0.001000
StaffRightLeft_Sprint.hkx 0.001000
AOExecutioneeAlduinReaction.hkx 0.001000
AOExecutioneeChop.hkx 0.001000
AOExecutioneeEnter.hkx 0.001000
AOExecutioneeIdle.hkx 0.001000
AOExecutioneeIdleOnBlockPlayer.hkx 0.001000

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meshes/actors/character/_1stperson/skeleton.nif (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackforwardsprint.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackpower.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackpowerforwardsprint.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackpowerfwd.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackpowerleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackpowerright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_attackrightintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_blockhit.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_blockhita.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_blockhitb.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_boundswordequip.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_equip.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_idle.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_recoilleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_recoilright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_recoiltimed.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbackward.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbackwardleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbackwardright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbwdattackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbwdattackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbwdattackright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runbwdattackrightintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runforward.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runforwardleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runforwardright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runfwdattackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runfwdattackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runfwdattackright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runfwdattackrightintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runleftattackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runleftattackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runleftattackright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runleftattackrightintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runrightattackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runrightattackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runrightattackrt.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runrightattackrtintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runstrafeleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_runstraferight.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_shout_exhale.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_shout_exhale_long.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_shout_exhale_medium.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_shout_inhale.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_sneakattackpower.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_sneakattackpowerback.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_sneakattackpowerforward.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_sneakattackpowerleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_sneakattackpowerright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerbacklarge.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerbacklargest.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerbackmedium.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerbacksmall.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerbacksmallest.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerforwardlarge.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerforwardlargest.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerforwardmedium.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_staggerforwardsmall.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_turnleft180.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_turnleft60.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_turnright180.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_turnright60.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_unequip.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbackward.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbackwardleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbackwardright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbwdattackleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbwdattackleftintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbwdattackright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkbwdattackrightintro.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkforward.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkforwardleft.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkforwardright.hkx (Stored with Git LFS)

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meshes/actors/character/animations/1hm_walkfwdattackleft.hkx (Stored with Git LFS)

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