2.0: CAO converted meshes, new facegens, unchanged scripts
This commit is contained in:
parent
05ecbe0af8
commit
e44e59cb30
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lodsettings/maxkingspass.lod
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lodsettings/maxkingspass.lod
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lodsettings/mq09isle.lod
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lodsettings/mq09isle.lod
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lodsettings/mqp01home.lod
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lodsettings/mqp01home.lod
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lodsettings/mqp03temple.lod
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lodsettings/mqp03temple.lod
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lodsettings/vyn.lod
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lodsettings/vyn.lod
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meshes/actors/babychicken/babychicken.nif
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meshes/actors/babychicken/babychicken.nif
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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/1hm_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/mt_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_long.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_shout_exhale_medium.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_longest.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_longest.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_medium.hkx
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meshes/actors/character/_1stperson/animations/sneak1hm_whirlwindsprint_medium.hkx
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meshes/actors/character/_1stperson/behaviors/1hm_behavior.hkx
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meshes/actors/character/_1stperson/behaviors/1hm_behavior.hkx
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meshes/actors/character/_1stperson/behaviors/magicbehavior.hkx
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meshes/actors/character/_1stperson/behaviors/magicbehavior.hkx
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meshes/actors/character/_1stperson/behaviors/sprintbehavior.hkx
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meshes/actors/character/_1stperson/behaviors/sprintbehavior.hkx
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meshes/actors/character/_1stperson/compressleveloverride.txt
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meshes/actors/character/_1stperson/compressleveloverride.txt
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@ -0,0 +1,49 @@
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Bow_DrawHeavy.hkx 0.001000
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Bow_DrawLight.hkx 0.001000
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SneakBow_DrawHeavy.hkx 0.001000
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SneakBow_DrawLight.hkx 0.001000
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1HM_Idle.hkx 0.001000
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2HM_1stP_Run.hkx 0.001000
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2HM_1stP_Walk.hkx 0.001000
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Bow_1stP_Run.hkx 0.001000
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Bow_1stP_Walk.hkx 0.001000
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Bow_BlockIdle.hkx 0.001000
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Bow_IdleDrawn.hkx 0.001000
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Bow_IdleHeld.hkx 0.001000
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CartPrisonerCExit.hkx 0.001000
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CartPrisonerCIdle.hkx 0.001000
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DW_SprintForwardSword.hkx 0.001000
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DW1HM1HMIdle.hkx 0.001000
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H2H_1stP_Run.hkx 0.001000
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H2H_1stP_Walk.hkx 0.001000
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MRh_WardLoop.hkx 0.001000
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MT_JumpLand.hkx 0.001000
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MT_RunForwardCameraBob.hkx 0.001000
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MT_SprintForward.hkx 0.001000
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MT_SprintForwardSword.hkx 0.001000
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MT_WalkingCamera.hkx 0.001000
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StaffMagic_1stP_Run.hkx 0.001000
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StaffMagic_1stP_Walk.hkx 0.001000
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StaffMagic_WalkArm.hkx 0.001000
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StaffMagicRight_1stP_Run.hkx 0.001000
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StaffMagicRight_1stP_walk.hkx 0.001000
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StfMagicRight_ReadyLoop.hkx 0.001000
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Tor_BlockIdle.hkx 0.001000
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Tor_BlockIdleMT.hkx 0.001000
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Torch_SprintForward.hkx 0.001000
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MLh_Idle.hkx 0.001000
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TOR_Idle.hkx 0.001000
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2HM_SprintForwardSword.hkx 0.001000
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2HW_SprintForwardSword.hkx 0.001000
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Bow_Sprint.hkx 0.001000
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Magic_SprintForward.hkx 0.001000
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StaffRightLeft_Sprint.hkx 0.001000
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AOExecutioneeAlduinReaction.hkx 0.001000
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AOExecutioneeChop.hkx 0.001000
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AOExecutioneeEnter.hkx 0.001000
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AOExecutioneeIdle.hkx 0.001000
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AOExecutioneeIdleOnBlockPlayer.hkx 0.001000
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meshes/actors/character/_1stperson/skeleton.nif
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meshes/actors/character/_1stperson/skeleton.nif
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meshes/actors/character/animations/1hm_attackforwardsprint.hkx
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meshes/actors/character/animations/1hm_attackforwardsprint.hkx
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meshes/actors/character/animations/1hm_attackleft.hkx
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meshes/actors/character/animations/1hm_attackleft.hkx
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meshes/actors/character/animations/1hm_attackleftintro.hkx
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meshes/actors/character/animations/1hm_attackleftintro.hkx
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meshes/actors/character/animations/1hm_attackpower.hkx
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meshes/actors/character/animations/1hm_attackpower.hkx
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meshes/actors/character/animations/1hm_attackpowerforwardsprint.hkx
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meshes/actors/character/animations/1hm_attackpowerforwardsprint.hkx
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meshes/actors/character/animations/1hm_attackpowerfwd.hkx
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meshes/actors/character/animations/1hm_attackpowerfwd.hkx
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meshes/actors/character/animations/1hm_attackpowerleft.hkx
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meshes/actors/character/animations/1hm_attackpowerleft.hkx
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meshes/actors/character/animations/1hm_attackpowerright.hkx
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meshes/actors/character/animations/1hm_attackpowerright.hkx
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meshes/actors/character/animations/1hm_attackright.hkx
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meshes/actors/character/animations/1hm_attackright.hkx
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meshes/actors/character/animations/1hm_attackrightintro.hkx
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meshes/actors/character/animations/1hm_attackrightintro.hkx
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meshes/actors/character/animations/1hm_blockhit.hkx
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meshes/actors/character/animations/1hm_blockhit.hkx
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meshes/actors/character/animations/1hm_blockhita.hkx
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meshes/actors/character/animations/1hm_blockhita.hkx
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meshes/actors/character/animations/1hm_blockhitb.hkx
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meshes/actors/character/animations/1hm_blockhitb.hkx
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meshes/actors/character/animations/1hm_boundswordequip.hkx
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meshes/actors/character/animations/1hm_boundswordequip.hkx
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meshes/actors/character/animations/1hm_equip.hkx
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meshes/actors/character/animations/1hm_equip.hkx
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meshes/actors/character/animations/1hm_idle.hkx
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meshes/actors/character/animations/1hm_idle.hkx
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meshes/actors/character/animations/1hm_recoilleft.hkx
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meshes/actors/character/animations/1hm_recoilleft.hkx
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meshes/actors/character/animations/1hm_recoilright.hkx
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meshes/actors/character/animations/1hm_recoilright.hkx
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meshes/actors/character/animations/1hm_recoiltimed.hkx
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meshes/actors/character/animations/1hm_recoiltimed.hkx
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meshes/actors/character/animations/1hm_runbackward.hkx
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meshes/actors/character/animations/1hm_runbackward.hkx
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meshes/actors/character/animations/1hm_runbackwardleft.hkx
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meshes/actors/character/animations/1hm_runbackwardleft.hkx
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meshes/actors/character/animations/1hm_runbackwardright.hkx
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meshes/actors/character/animations/1hm_runbackwardright.hkx
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meshes/actors/character/animations/1hm_runbwdattackleft.hkx
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meshes/actors/character/animations/1hm_runbwdattackleft.hkx
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meshes/actors/character/animations/1hm_runbwdattackleftintro.hkx
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meshes/actors/character/animations/1hm_runbwdattackleftintro.hkx
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meshes/actors/character/animations/1hm_runbwdattackright.hkx
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meshes/actors/character/animations/1hm_runbwdattackright.hkx
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meshes/actors/character/animations/1hm_runbwdattackrightintro.hkx
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meshes/actors/character/animations/1hm_runbwdattackrightintro.hkx
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meshes/actors/character/animations/1hm_runforward.hkx
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meshes/actors/character/animations/1hm_runforward.hkx
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meshes/actors/character/animations/1hm_runforwardleft.hkx
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meshes/actors/character/animations/1hm_runforwardleft.hkx
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meshes/actors/character/animations/1hm_runforwardright.hkx
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meshes/actors/character/animations/1hm_runforwardright.hkx
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meshes/actors/character/animations/1hm_runfwdattackleft.hkx
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meshes/actors/character/animations/1hm_runfwdattackleft.hkx
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meshes/actors/character/animations/1hm_runfwdattackleftintro.hkx
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meshes/actors/character/animations/1hm_runfwdattackleftintro.hkx
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meshes/actors/character/animations/1hm_runfwdattackright.hkx
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meshes/actors/character/animations/1hm_runfwdattackright.hkx
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meshes/actors/character/animations/1hm_runfwdattackrightintro.hkx
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meshes/actors/character/animations/1hm_runfwdattackrightintro.hkx
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meshes/actors/character/animations/1hm_runleft.hkx
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meshes/actors/character/animations/1hm_runleft.hkx
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meshes/actors/character/animations/1hm_runleftattackleft.hkx
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meshes/actors/character/animations/1hm_runleftattackleft.hkx
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meshes/actors/character/animations/1hm_runleftattackleftintro.hkx
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meshes/actors/character/animations/1hm_runleftattackleftintro.hkx
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meshes/actors/character/animations/1hm_runleftattackright.hkx
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meshes/actors/character/animations/1hm_runleftattackright.hkx
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meshes/actors/character/animations/1hm_runleftattackrightintro.hkx
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meshes/actors/character/animations/1hm_runleftattackrightintro.hkx
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meshes/actors/character/animations/1hm_runright.hkx
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meshes/actors/character/animations/1hm_runright.hkx
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meshes/actors/character/animations/1hm_runrightattackleft.hkx
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meshes/actors/character/animations/1hm_runrightattackleft.hkx
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meshes/actors/character/animations/1hm_runrightattackleftintro.hkx
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meshes/actors/character/animations/1hm_runrightattackleftintro.hkx
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meshes/actors/character/animations/1hm_runrightattackrt.hkx
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meshes/actors/character/animations/1hm_runrightattackrt.hkx
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meshes/actors/character/animations/1hm_runrightattackrtintro.hkx
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meshes/actors/character/animations/1hm_runrightattackrtintro.hkx
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meshes/actors/character/animations/1hm_runstrafeleft.hkx
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meshes/actors/character/animations/1hm_runstrafeleft.hkx
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meshes/actors/character/animations/1hm_runstraferight.hkx
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meshes/actors/character/animations/1hm_runstraferight.hkx
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meshes/actors/character/animations/1hm_shout_exhale.hkx
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meshes/actors/character/animations/1hm_shout_exhale.hkx
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meshes/actors/character/animations/1hm_shout_exhale_long.hkx
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meshes/actors/character/animations/1hm_shout_exhale_long.hkx
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meshes/actors/character/animations/1hm_shout_exhale_medium.hkx
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meshes/actors/character/animations/1hm_shout_exhale_medium.hkx
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meshes/actors/character/animations/1hm_shout_inhale.hkx
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meshes/actors/character/animations/1hm_shout_inhale.hkx
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meshes/actors/character/animations/1hm_sneakattackpower.hkx
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meshes/actors/character/animations/1hm_sneakattackpower.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerback.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerback.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerforward.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerforward.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerleft.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerleft.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerright.hkx
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meshes/actors/character/animations/1hm_sneakattackpowerright.hkx
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meshes/actors/character/animations/1hm_staggerbacklarge.hkx
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meshes/actors/character/animations/1hm_staggerbacklarge.hkx
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meshes/actors/character/animations/1hm_staggerbacklargest.hkx
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meshes/actors/character/animations/1hm_staggerbacklargest.hkx
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meshes/actors/character/animations/1hm_staggerbackmedium.hkx
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meshes/actors/character/animations/1hm_staggerbackmedium.hkx
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meshes/actors/character/animations/1hm_staggerbacksmall.hkx
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meshes/actors/character/animations/1hm_staggerbacksmall.hkx
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meshes/actors/character/animations/1hm_staggerbacksmallest.hkx
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meshes/actors/character/animations/1hm_staggerbacksmallest.hkx
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meshes/actors/character/animations/1hm_staggerforwardlarge.hkx
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meshes/actors/character/animations/1hm_staggerforwardlarge.hkx
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meshes/actors/character/animations/1hm_staggerforwardlargest.hkx
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meshes/actors/character/animations/1hm_staggerforwardlargest.hkx
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meshes/actors/character/animations/1hm_staggerforwardmedium.hkx
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meshes/actors/character/animations/1hm_staggerforwardmedium.hkx
(Stored with Git LFS)
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Binary file not shown.
BIN
meshes/actors/character/animations/1hm_staggerforwardsmall.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_staggerforwardsmall.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_turnleft180.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_turnleft180.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_turnleft60.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_turnleft60.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_turnright180.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_turnright180.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_turnright60.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_turnright60.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_unequip.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_unequip.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbackward.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbackward.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbackwardleft.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbackwardleft.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbackwardright.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbackwardright.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbwdattackleft.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbwdattackleft.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbwdattackleftintro.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbwdattackleftintro.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbwdattackright.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbwdattackright.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkbwdattackrightintro.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkbwdattackrightintro.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkforward.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkforward.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkforwardleft.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkforwardleft.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkforwardright.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkforwardright.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
meshes/actors/character/animations/1hm_walkfwdattackleft.hkx
(Stored with Git LFS)
Normal file
BIN
meshes/actors/character/animations/1hm_walkfwdattackleft.hkx
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user