'Increase Arcane Fever' no longer occupies a slot in ingredient effects, applied automatically with Restore Health
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@ -9,6 +9,7 @@ Beware, spoilers ahead!
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2.1.4 (TBD)
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2.1.4 (TBD)
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- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
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- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Fixed missing damage from spectral arrows, produced by the Arcane Arrow affinity.
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- Effects of unique ingredients are visible automatically.
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- Effects of unique ingredients are visible automatically.
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- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as:
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- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as:
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@ -17,6 +18,7 @@ Beware, spoilers ahead!
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-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful.
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-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful.
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-- Fixed ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
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-- Fixed ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
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-- 'Increase Arcane Fever' no longer takes a whole slot in ingredient effects (it is still applied automatically with Restore Health).
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-- Fixed the 'Slow' effect almost never working due to an engine bug.
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-- Fixed the 'Slow' effect almost never working due to an engine bug.
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OverDev:
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OverDev:
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BIN
Remove Arcane Fever slot.esp
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BIN
Remove Arcane Fever slot.esp
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BIN
scripts/_00E_AlchArcaneFever.pex
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BIN
scripts/_00E_AlchArcaneFever.pex
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@ -4797,3 +4797,4 @@ scripts\pf_mq14_sc06_toriusstandstil_0003c597.pex
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scripts\_00E_UpdateSpeedmult.pex
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scripts\_00E_UpdateSpeedmult.pex
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scripts\_00E_AutolearnEffectsAlias.pex
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scripts\_00E_AutolearnEffectsAlias.pex
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scripts\_00E_ArcaneArrowEffect.pex
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scripts\_00E_ArcaneArrowEffect.pex
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scripts\_00E_AlchArcaneFever.pex
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28
source/scripts/_00E_AlchArcaneFever.psc
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28
source/scripts/_00E_AlchArcaneFever.psc
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@ -0,0 +1,28 @@
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Scriptname _00E_AlchArcaneFever extends activemagiceffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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if akTarget != PlayerRef
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return
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endif
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If PlayerRef.HasPerk(_00E_Class_Thaumaturge_P07_MentalExpert)
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fMagnitude = fMagnitude*0.67
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EndIf
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PlayerRef.ModActorValue("lastFlattered", - fMagnitude)
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_00E_Player_sArcaneFeverIncreased.Show(fMagnitude, - PlayerRef.GetActorValue("LastFlattered"))
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_00E_FS_IncreaseArcaneFeverM.Play(PlayerREF)
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EndEvent
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float Property fMagnitude = 2.0 Auto
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Actor Property PlayerRef Auto
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Sound Property _00E_FS_IncreaseArcaneFeverM Auto
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Message Property _00E_Player_sArcaneFeverIncreased Auto
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Perk Property _00E_Class_Thaumaturge_P07_MentalExpert Auto
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